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COMMONWEALTH OF PENNSYLVANIA

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PA Bulletin, Doc. No. 15-1411c

[45 Pa.B. 4185]
[Saturday, August 1, 2015]

[Continued from previous Web Page]

CHAPTER 674a. CRISS-CROSS POKER

Sec.

674a.1.Definitions.
674a.2.Criss-Cross Poker table physical characteristics.
674a.3.Cards; number of decks.
674a.4.Opening of the table for gaming.
674a.5.Shuffle and cut of the cards.
674a.6.Criss-Cross Poker rankings.
674a.7.Wagers.
674a.8.Procedure for dealing the cards from a manual dealing shoe.
674a.9.Procedure for dealing the cards from the hand.
674a.10.Procedure for dealing the cards from an automated dealing shoe.
674a.11.Procedures for completion of each round of play.
674a.12.Payout odds.
674a.13.Irregularities.

§ 674a.1. Definitions.

 The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:

Across Hand—A five-card Poker hand formed for each player by combining the two cards dealt to the player and the three community cards on the horizontal line of the cross.

Community cards—Cards which are used by all players to form a five-card Poker hand.

Down Hand—A five-card Poker hand formed for each player by combining the two cards dealt to the player and the three community cards on the vertical line of the cross.

§ 674a.2. Criss-Cross Poker table physical characteristics.

 (a) Criss-Cross Poker shall be played at a table having betting positions for no more than six players on one side of the table and a place for the dealer on the opposite side of the table.

 (b) The layout for a Criss-Cross Poker table shall be submitted to the Bureau of Gaming Operations in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain:

 (1) The name or logo of the certificate holder.

 (2) Five separate betting areas for each player designated for the placement of the Ante Wagers required under § 674a.7(d) (relating to wagers).

 (3) Five separate areas designated for the placement of the five community cards. The area for the community cards must form a cross with one box furthest from the table inventory container, three boxes in the center row and one box directly in front of the table inventory container.

 (4) If the certificate holder offers the optional Five Card Bonus Wager authorized under § 674a.7(e), a separate area designated for the placement of the Five Card Bonus Wager for each player.

 (5) Inscriptions that advise patrons of the payout odds or amounts for all permissible wagers offered by the certificate holder. If payout odds or amounts are not inscribed on the layout, a sign identifying the payout odds or amounts for all permissible wagers shall be posted at each Criss-Cross Poker table.

 (c) Each Criss-Cross Poker table must have a drop box and a tip box attached on the same side of the table as, but on opposite sides of, the dealer as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g). The Bureau of Casino Compliance may approve an alternative location for the tip box when a card shuffling device or other table game equipment prevents the placement of the drop box and tip box on the same side of the gaming table as, but on opposite sides of, the dealer.

 (d) Each Criss-Cross Poker table must have a discard rack securely attached to the top of the dealer's side of the table.

§ 674a.3. Cards; number of decks.

 (a) Except as provided in subsection (b), Criss-Cross Poker shall be played with one deck of cards that are identical in appearance and one cover card.

 (b) If an automated card shuffling device is utilized, Criss-Cross Poker may be played with two decks of cards in accordance with the following requirements:

 (1) The cards in each deck must be of the same design. The backs of the cards in one deck must be of a different color than the cards included in the other deck.

 (2) One deck of cards shall be shuffled and stored in the automated card shuffling device while the other deck is being used to play the game.

 (3) Both decks of cards shall be continuously alternated in and out of play, with each deck being used for every other round of play.

 (4) The cards from only one deck shall be placed in the discard rack at any given time.

 (c) The decks of cards used in Criss-Cross Poker shall be changed at least every:

 (1) Four hours if the cards are dealt by hand.

 (2) Eight hours if the cards are dealt from a manual or automated dealing shoe.

§ 674a.4. Opening of the table for gaming.

 (a) After receiving one or more decks of cards at the table, the dealer shall inspect the cards for any defects. The floorperson assigned to the table shall verify the inspection.

 (b) After the cards are inspected, the cards shall be spread out face up on the table for visual inspection by the first player to arrive at the table. The cards shall be spread in horizontal fan shaped columns by deck according to suit and in sequence.

 (c) After the first player arriving at the table has been afforded an opportunity to visually inspect the cards, the cards shall be turned face down on the table, mixed thoroughly by a washing of the cards and stacked. Once the cards have been stacked, the cards shall be shuffled in accordance with § 674a.5 (relating to shuffle and cut of the cards).

 (d) If an automated card shuffling device is utilized and two decks of cards are received at the table, each deck of cards shall be spread for inspection, mixed, stacked and shuffled in accordance with subsections (a)—(c).

 (e) If the decks of cards received at the table are preinspected and preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), subsections (a)—(d) do not apply.

§ 674a.5. Shuffle and cut of the cards.

 (a) Immediately prior to commencement of play, unless the cards were preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), after each round of play has been completed or when directed by a floorperson or above, the dealer shall shuffle the cards, either manually or by use of an automated card shuffling device, so that the cards are randomly intermixed. Upon completion of the shuffle, the dealer or automated shuffling device shall place the deck of cards in a single stack. The certificate holder may use an automated card shuffling device which, upon completion of the shuffling of the cards, inserts the stack of cards directly into a dealing shoe.

 (b) If an automated card shuffling device is being used, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, and the device reveals that an incorrect number of cards are present, the deck shall be removed from the table.

 (c) After the cards have been shuffled and stacked, the dealer shall:

 (1) If the cards were shuffled using an automated card shuffling device, deal the cards in accordance with § 674a.8, § 674a.9 or § 674a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedure for dealing the cards from an automated dealing shoe).

 (2) If the cards were shuffled manually or were preshuffled, cut the cards in accordance with the procedures in subsection (d).

 (d) If a cut of the cards is required, the dealer shall place the cover card in the stack at least ten cards in from the top of the stack. Once the cover card has been inserted, the dealer shall take all cards above the cover card and the cover card and place them on the bottom of the stack. The stack of cards shall then be inserted into the dealing shoe for commencement of play.

 (e) After the cards have been cut and before the cards have been dealt, a floorperson or above may require the cards to be recut if the floorperson determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game.

 (f) If there is no gaming activity at a Criss-Cross Poker table which is open for gaming, the cards shall be removed from the dealing shoe and discard rack and spread out on the table face down unless a player requests that the cards be spread face up on the table. After the first player arriving at the table is afforded an opportunity to visually inspect the cards, the procedures in § 674a.4(c) (relating to opening of the table for gaming) and this section shall be completed.

 (g) A certificate holder may utilize a dealing shoe or other device that automatically reshuffles and counts the cards provided that the device is submitted to the Bureau of Gaming Laboratory Operations and approved in accordance with § 461a.4 (relating to submission for testing and approval) prior to its use in the licensed facility. If a certificate holder is utilizing the approved device, subsections (d)—(f) do not apply.

§ 674a.6. Criss-Cross Poker rankings.

 (a) The rank of the cards used in Criss-Cross Poker shall be: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. Notwithstanding the foregoing, an ace may be used to complete a straight flush or a straight formed with a 2, 3, 4 and 5 but may not be combined with any other sequence of cards (for example, queen, king, ace, 2 and 3). All suits shall be equal in rank.

 (b) The permissible Poker hands in the game of Criss-Cross Poker, in order of highest to lowest rank, shall be:

 (1) A royal flush, which is a hand consisting of an ace, king, queen, jack and 10 of the same suit.

 (2) A straight flush, which is a hand consisting of five cards of the same suit in consecutive ranking, other than a royal flush.

 (3) A four-of-a-kind, which is a hand consisting of four cards of the same rank.

 (4) A full house, which is a hand consisting of a three-of-a-kind and a pair.

 (5) A flush, which is a hand consisting of five cards of the same suit, not in consecutive order.

 (6) A straight, which is a hand consisting of five cards of consecutive rank of different suits.

 (7) A three-of-a-kind, which is a hand consisting of three cards of the same rank.

 (8) Two pairs, which is a hand consisting of two pairs.

 (9) A pair, which is a hand consisting of two cards of the same rank.

§ 674a.7. Wagers.

 (a) Wagers at Criss-Cross Poker shall be made by placing value chips, plaques or other Board-approved table game wagering instruments on the appropriate areas of the table layout. Verbal wagers accompanied by cash may not be accepted.

 (b) Only players who are seated at a Criss-Cross Poker table may wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. If a player leaves the table during a round of play, any wagers made by the player may be considered abandoned and may be treated as losing wagers.

 (c) All Ante Across and Ante Down Wagers shall be placed prior to the dealer announcing ''no more bets'' in accordance with the dealing procedures in § 674a.8, § 674a.9 or § 674a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedure for dealing the cards from an automated dealing shoe). Except as provided in § 674a.11(b), (d) and (f) (relating to procedures for completion of each round of play), a wager may not be made after the dealer has announced ''no more bets.''

 (d) To participate in a round of play, a player shall place two equal but separate Ante Wagers designated as Ante Across and Ante Down.

 (e) If specified in its Rules Submission under § 601a.2 (relating to table games Rules Submissions), a certificate holder may offer to each player at a Criss-Cross Poker table the option to make an additional Five Card Bonus Wager that the five community cards will form a hand with a rank of a pair of 6s or better. After placing the Ante Wager required under subsection (d), a player may make an additional Five Card Bonus Wager by placing a value chip onto the designated betting area for that player. A Five Card Bonus Wager will not have a bearing on any other wagers made by the player.

 (f) Across, Down and Middle Bets shall be made in accordance with § 674a.11(b), (d) and (f).

 (g) A player may not wager on more than one player position at a Criss-Cross Poker table.

§ 674a.8. Procedure for dealing the cards from a manual dealing shoe.

 (a) If a manual dealing shoe is used, the dealing shoe must be located on the table in a location approved by the Bureau of Casino Compliance in accordance with § 601a.10(g) (relating to approval of table game layouts, signage and equipment). Once the procedures required under § 674a.5 (relating to shuffle and cut of the cards) have been completed, the stacked deck of cards shall be placed in the dealing shoe by the dealer or by an automated card shuffling device.

 (b) Prior to dealing any cards, the dealer shall announce ''no more bets.''

 (c) Each card shall be removed from the dealing shoe with the hand of the dealer that is closest to the dealing shoe and placed on the appropriate area of the layout with the opposite hand.

 (d) The dealer shall deal five community cards face down to form a cross with one card in the box furthest from the dealer, three cards in the second row and one card in the box closest to the dealer. After dealing the five community cards, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, the dealer shall deal one card at a time, face down to each player who has placed the two required Ante Wagers in accordance with § 674a.7(d) (relating to wagers) until each player has two cards.

 (e) After five cards have been dealt to the area designated for the placement of the community cards and two cards have been dealt to each player, the dealer shall remove the stub from the manual dealing shoe and, except as provided in subsection (f), place the stub in the discard rack without exposing the cards.

 (f) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (g) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (h) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 2 cards or the area designed for the placement of the community cards has more or less than 5 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 674a.9. Procedure for dealing the cards from the hand.

 (a) If the cards are dealt from the dealer's hand, the following requirements shall be observed:

 (1) An automated shuffling device shall be used to shuffle the cards.

 (2) After the procedures required under § 674a.5 (relating to shuffle and cut of the cards) have been completed, the dealer shall place the stacked deck of cards in either hand. After the dealer has chosen the hand in which he will hold the cards, the dealer shall continue to use that hand whenever holding the cards during that round of play. The cards held by the dealer shall be kept over the table inventory container and in front of the dealer at all times.

 (3) Prior to dealing any cards, the dealer shall announce ''no more bets.''

 (b) The dealer shall deal each card by holding the deck of cards in the chosen hand and use the other hand to remove the top card of the deck. The dealer shall deal five community cards face down to form a cross with one card in the box furthest from the dealer, three cards in the second row and one card in the box closest to the dealer. After dealing the five community cards, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, the dealer shall deal one card at a time, face down to each player who has placed the two required Ante Wagers in accordance with § 674a.7(d) (relating to wagers) until each player has two cards.

 (c) After five cards have been dealt to the area designated for the placement of the community cards and two cards have been dealt to each player, the dealer shall, except as provided in subsection (d), place the stub in the discard rack without exposing the cards.

 (d) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 2 cards or the area designed for the placement of the community cards has more or less than 5 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 674a.10. Procedure for dealing the cards from an automated dealing shoe.

 (a) If the cards are dealt from an automated dealing shoe, the following requirements shall be observed:

 (1) After the procedures required under § 674a.5 (relating to shuffle and cut of the cards) have been completed, the cards shall be placed in the automated dealing shoe.

 (2) Prior to the shoe dispensing any stacks of cards, the dealer shall announce ''no more bets.''

 (b) The dealer shall deliver the first stack of five cards dispensed by the automated dealing shoe face down to the area designated for the placement of the community cards. The dealer shall spread the stack within the designated area to form a cross with the top card placed in the box furthest from the dealer, the next three cards are placed in the middle row and the bottom card placed in the box closest to the dealer. After dealing the five community cards, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, the dealer shall deliver a stack of two cards face down to each of the players who has placed the two required Ante Wagers in accordance with § 674a.7(d) (relating to wagers).

 (c) After each stack of cards has been dispensed and delivered in accordance with subsection (b), the dealer shall remove the stub from the automated dealing shoe and, except as provided in subsection (d), place the cards in the discard rack without exposing the cards.

 (d) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 2 cards or the area designed for the placement of the community cards has more or less than 5 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 674a.11. Procedures for completion of each round of play.

 (a) After the dealing procedures required under § 674a.8, § 674a.9 or § 674a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedure for dealing the cards from an automated dealing shoe) have been completed, each player shall examine his cards subject to the following limitations:

 (1) Each player who wagers at Criss-Cross Poker shall be responsible for his own hand and no person other than the dealer and the player to whom the cards were dealt may touch the cards of that player.

 (2) Each player shall keep his two cards in full view of the dealer at all times.

 (b) After each player has examined his cards, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he wishes to place an Across Bet in an amount equal to one to three times the total amount of the player's Ante Across Wager. If a player does not place an Across Bet, the player's Ante Across and Ante Down Wagers shall be collected and the player's cards placed in the discard rack provided that if a player also placed a Five Card Bonus Wager, the player's Five Card Bonus Wager shall remain on the table until resolved in accordance with subsection (h)(5).

 (c) After each player has made a decision regarding the Across Bet and any forfeited hands have been collected, the dealer shall then turn the two outside community cards in the horizontal row face up on the layout.

 (d) After the first two community cards are exposed, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he wishes to place a Down Bet in an amount equal to one to three times the total amount of the player's Ante Down Wager. If a player does not place a Down Bet, the player's Ante Across Wager, Ante Down Wager and Across Bet shall be collected and the player's cards placed in the discard rack provided that if a player also placed a Five Card Bonus Wager, the player's Five Card Bonus Wager shall remain on the table until resolved in accordance with subsection (h)(5).

 (e) The dealer shall then turn the two outside community cards in the vertical row face up leaving only the middle community card face down on the layout.

 (f) After the third and fourth community cards are exposed, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he wishes to place a Middle Bet in an amount equal to one to three times the amount of the player's Ante Across or Ante Down Wager. If a player does not place a Middle Bet, the player's Ante Across Wager, Ante Down Wager, Across Bet and Down Bet shall be collected and the player's cards placed in the discard rack provided that if a player also placed a Five Card Bonus Wager, the player's Five Card Bonus Wager shall remain on the table until resolved in accordance with subsection (h)(5). After all remaining players have placed a Middle Bet, each player shall place his cards face down on the appropriate area of the layout.

 (g) The dealer shall then turn the middle community card face up on the layout. After all five community cards are turned face up, the dealer shall, beginning with the player farthest to the dealer's right and continuing around the table in a counterclockwise direction, turn the two cards of the player face up on the layout. The player's two cards and the three community cards in the horizontal line shall form the player's five-card Across Hand while the player's two cards and the three community cards in the vertical line shall form the player's five-card Down Hand.

 (h) The dealer shall settle all wagers of that player by collecting losing wagers and paying winning wagers as follows:

 (1) If a player's Across Hand:

 (i) Is less than a pair of 6s, the dealer shall collect the losing Ante Across and Across Bet Wagers.

 (ii) Is a pair of 6s or better, the dealer shall return or pay out the winning Ante Across wager in accordance with § 674a.12(a) (relating to payout odds) and the Across Bet in accordance with § 674a.12(b).

 (2) If a player's Down Hand:

 (i) Is less than a pair of 6s, the dealer shall collect the losing Ante Down and Down Bet wagers.

 (ii) Is a pair of 6s or better, the dealer shall return or pay out the winning Ante Down Wager in accordance with § 674a.12(a) and the Down Bet in accordance with § 674a.12(b).

 (3) If neither of a player's Down or Across Hands contains a pair of 6s or better, the dealer shall collect the losing Middle Bet Wager.

 (4) If either of a player's Down or Across Hands contains a pair of 6s or better, the dealer shall pay out the Middle Bet Wager in accordance with § 674a.12(b). The payout shall be based on the higher ranking Across Hand or Down Hand.

 (5) After settling the player's other wagers, the dealer shall settle the player's Five Card Bonus Wager, if applicable. If the five community cards form a five-card Poker hand of a pair of 6s or better, the dealer shall pay the winning Five Card Bonus Wager in accordance with § 674a.12(c).

 (i) After all wagers of the player have been settled, the dealer shall remove the player's cards from the table and place them in the discard rack in a manner that permits the reconstruction of each hand in the event of a question or dispute.

§ 674a.12. Payout odds.

 (a) Winning Ante Across and Ante Down Wagers shall be paid at the following odds:

Hand Payout
Pair of jacks or better 1 to 1
Pair of 6s through 10s Push

 (b) Winning Across, Down and Middle Bet Wagers shall be paid at the following odds:

Hand Payout
Royal flush 500 to 1
Straight flush 100 to 1
Four-of-a-kind 40 to 1
Full house 12 to 1
Flush 8 to 1
Straight 5 to 1
Three-of-a-kind 3 to 1
Two pair 2 to 1
Pair of jacks, queens, kings or aces 1 to 1
Pair of 6s through 10s Push

 (c) If a certificate holder offers the Five Card Bonus Wager, winning Five Card Bonus Wagers shall be paid out at the following odds:

Hand Payout
Royal flush 250 to 1
Straight flush 100 to 1
Four-of-a-kind 40 to 1
Full house 15 to 1
Flush 10 to 1
Straight 6 to 1
Three-of-a-kind 4 to 1
Two pair 3 to 1
Pair of 6s or better 1 to 1

§ 674a.13. Irregularities.

 (a) A card that is found face up in the shoe or the deck while the cards are being dealt may not be used in that round of play and shall be placed in the discard rack. If more than one card is found face up in the shoe or the deck during the dealing of the cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (b) A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe or the deck.

 (c) If any player or the area designated for the placement of the community cards is dealt an incorrect number of cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (d) If any of the community cards are inadvertently exposed prior to the dealer revealing the community cards in accordance with § 674a.11(c), (e) and (g) (relating to procedures for completion of each round of play), all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (e) If an automated card shuffling device is being used and the device jams, stops shuffling during a shuffle or fails to complete a shuffle cycle, the cards shall be reshuffled.

 (f) If an automated dealing shoe is being used and the device jams, stops dealing cards or fails to deal all cards during a round of play, the round of play shall be void, all wagers shall be returned to the players and the cards shall be removed from the device and reshuffled with any cards already dealt.

 (g) If an automated card shuffling device or automated dealing shoe malfunctions and cannot be used, the automated card shuffling device or automated dealing shoe shall be covered or have a sign indicating that the automated card shuffling device or automated dealing shoe is out of order placed on the device before any other method of shuffling or dealing may be utilized at that table.

CHAPTER 675a. HIGH ROLL DICE

Sec.

675a.1.High Roll Dice table; physical characteristics.
675a.2.Wagers; die ranking.
675a.3.Dice; shaker.
675a.4.Procedure for completion of each round of play.
675a.5.Payout odds.

§ 675a.1. High Roll Dice table; physical characteristics.

 (a) High Roll Dice shall be played at a table having betting positions for five players on one side of the table and a place for the dealer on the opposite side of the table.

 (b) The layout for a High Roll Dice table shall be submitted to the Bureau of Gaming Operations and approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:

 (1) The name or logo of the certificate holder.

 (2) At each betting position:

 (i) For the Like Kind Boulevard Wagers, seven circles containing the numbers two of a kind through eight of a kind.

 (ii) For the Millionaire Row Wagers, two circles containing the numbers nine of a kind and ten of a kind and the inscription ''First Roll Side Bet.''

 (iii) For the Pip Street Wagers, a depiction of six dice displaying a value of one through six with the two-spot die farthest to the player's left and the one-spot die farthest to the player's right.

 (iv) An inscription advising players that all Pip Street, Like Kind Boulevard and Extra Roll Wagers must be of equal value.

 (v) An extra-roll sensor for the placement of the Extra Roll Wager.

 (3) The payout odds, in accordance with § 675a.5 (relating to payout odds), for all permissible wagers offered by the certificate holder. If the payout odds are not on the layout, a sign identifying the payout odds shall be posted at each High Roll Dice table.

 (4) A throw box set into the surface of the High Roll Dice table. The throw box layout must contain an area for the placement of dice labeled ''Ace'' through ''Six'' with the ''Ace'' box farthest to the left of the dealer and the ''Two'' box farthest to the right of the dealer.

 (c) The High Roll Dice table must have an electronic system for the placement of Extra Roll Wagers. The electronic system must include:

 (1) A wagering device at each betting position that acknowledges or accepts the placement of the Extra Roll Wager.

 (2) A device that controls or monitors the placement of Extra Roll Wagers at the gaming table, including a mechanism, such as a lock-out button, that prevents the recognition of any Extra Roll Wager that a player attempts to place after the dealer has announced ''no more bets.''

 (d) Each High Roll Dice table must have a drop box with a tip box attached on the same side of the gaming table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g).

§ 675a.2. Wagers; die ranking.

 (a) All wagers shall be made before the dice are shaken by the dealer.

 (b) Wagers shall be made by placing value chips or plaques on the appropriate areas of the layout. Verbal wagers accompanied by cash may not be accepted.

 (c) Only players who are seated at a High Roll Dice table may place a wager at the game. Once a player has placed a wager, that player shall remain seated until the completion of the round of play.

 (d) For High Roll Dice, a die with a value of 1, or ace, is the highest in rank followed by a 6, 5, 4 and 3, with a 2 being the lowest value die.

 (e) The following wagers are authorized in High Roll Dice:

 (1) To participate in a round of play, each player shall place a Pip Street Wager on any or all of the depictions of six dice contained at the top of the player's wagering area. For purposes of the Pip Street Wager, the player is wagering on which die face will occur the greatest number of times in the first roll. For example, if a dealer throws:

 (i) Three 6s and four 4s, the 4s occurred the most during the first roll.

 (ii) Three 6s and three 1s, the 1s occurred the most as an ace has a higher value than a 6 for purposes of High Roll Dice.

 (2) After placing a Pip Street Wager, a player may place a Like Kind Boulevard Wager equal to the player's Pip Street Wager on any or all of the numbered circles two through eight. For purposes of the Like Kind Wager, the player is wagering on how many of the most matching dice will be rolled on the first roll. For example, if a dealer throws:

 (i) Three 6s and four 1s, the result would be four matching dice, or a four-of-a-kind.

 (ii) Five 2s and three 1s, the result would be five matching dice, or a five-of-a-kind.

 (3) If a player placed a Like Kind Boulevard Wager, the player may also place on the extra-roll sensor an Extra Roll Wager, equal to the player's Like Kind Boulevard Wager. An Extra Roll Wager will entitle the player to an additional throw of nonmatching dice. For example, if a dealer threw two 6s and four 1s on the first throw and two additional 1s on the second roll, there would be a total of six matching dice, or a six-of-a-kind.

 (4) A player may place a Millionaire Row Wager on either or both of the numbered nine or ten circles. For purposes of the Millionaire Row Wager, the player is wagering that all nine or ten dice will match on the first roll. The Millionaire Row Wager may not be more than $1.

§ 675a.3. Dice; shaker.

 (a) High Roll Dice shall be played with ten 19 mm dice. Dice used in the play of the game shall comply with § 603a.12(a)(2)—(10) and (d) (relating to dice; physical characteristics) and the receipt and inspection requirements in § 603a.13 (relating to dice; receipt, storage, inspection and removal from use).

 (b) High Roll Dice shall be played with a dice shaker, approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment), which shall be used to shake the ten dice to arrive at the winning combinations. The dice shaker shall be designed and constructed to maintain the integrity of the game and must:

 (1) Be capable of effectively shaking ten dice. Dice that have been placed in a dice shaker for use in gaming may not remain on a table for more than 24 hours.

 (2) Have the name or logo of the certificate holder imprinted or impressed thereon.

 (c) The dice shaker is the responsibility of the dealer and may not be left unattended while at the table.

 (d) A shaker and ten dice shall be present at the High Roll Dice table for gaming.

§ 675a.4. Procedure for completion of each round of play.

 (a) After all players have placed their wagers, the dealer shall announce ''no more bets'' and if any player placed an Extra Roll Wager use the electronic device to prevent the placement of additional Extra Roll Wagers. If any Extra Roll Wagers have been made, the dealer shall collect the wagers and place them in the table inventory container.

 (b) The dealer shall cover and shake the shaker containing the dice at least three times to cause a random mixture of the dice. The dealer shall then simultaneously throw the dice into the throw box. A roll of the dice shall be invalid if any of the dice go off the table or if one die comes to rest on top of the other.

 (c) In the event any of the dice do not land flat on the table (for example, one edge of the die is resting cocked on a stack of chips), the side directly opposite the side that is resting on the chips or other object shall be considered uppermost or skyward. If more than one side of a die is resting on a stack of chips or other object, the roll shall be void and the dice shall be placed back in the throw cup, shaken and rethrown.

 (d) When the dice come to rest from a valid throw, the dealer shall call out which die of the highest value occurs the most.

 (e) After the first roll, the dealer shall announce to the players the matching dice of the highest value. After announcing the winning combination, the dealer shall move all matching dice of the highest value into the corresponding box on the throw box layout. For example, if there were four 5s, three 6s and two 1s and one 4, the dealer shall move the four 5s into the box on the throw layout labeled ''Five.'' To move the dice to the designated area on the throw box layout, the dealer shall leave the dice exposed and may not cover the dice or impede surveillance's ability to view the dice at any time the dice are on the throw box layout.

 (f) The dealer shall then settle each player's first roll wagers as follows:

 (1) The dealer shall collect the player's losing Pip Street Wagers and pay out all winning Pip Street Wagers in accordance with § 675a.5(a) (relating to payout odds). For example, if a player placed a Pip Street Wager on the 5 die and the 2 die and the dealer threw four 5s, three 6s and two 1s and one 4, the dealer shall collect the losing Pip Street Wager placed on the 2 die and pay out the winning Pip Street Wager placed on the 5 die.

 (2) For the Like Kind Wager, if a player:

 (i) Did not place an Extra Roll Wager, the dealer shall collect the player's losing Like Kind Boulevard Wagers and pay out any Like Kind Boulevard Wagers in accordance with § 675a.5(b). For example, if the dealer threw four 5s, three 6s and two 1s and one 4, the dealer shall collect all Like Kind Wagers that were not placed on the four-of-a-kind circle and pay out any winning wagers that were placed on the four-of-a-kind circle.

 (ii) Also placed an Extra Roll Wager, the dealer shall pay out any winning Like Kind Boulevard Wagers in accordance with § 675a.5(b) and collect a player's losing Like Kind Boulevard Wagers that have no possibility of winning with an extra roll. For example, if a player wagered on the three-of-a-kind, a four-of-a-kind and a five-of-a-kind and a four-of-a-kind was thrown on the first throw, the dealer shall pay the winning four-of-a-kind, collect the Like Kind Wager placed on the three-of-a-kind and leave the player's wager on the five-of-a-kind on the table layout until it is resolved in accordance with subsection (g).

 (3) The dealer shall then settle the player's Millionaire Row Wagers by collect any losing wagers and pay out any winning wagers in accordance with § 675a.5(c). For example, if nine matching dice were thrown on the first throw, the dealer shall collect all Millionaire Row Wagers that were not placed on the nine-of-a-kind and pay out any winning Millionaire Row Wagers that were placed on the nine-of-a-kind circle.

 (g) If any player placed an Extra Roll Wager, the dealer shall then collect all dice except those of the highest value that were placed on a designated number on the throw box layout and place them in the shaker. For example, if the dealer threw three 6s, three 4s, two 2s and two 1s in the first throw, the three 6s would be placed on the ''Six'' in the throw box layout. The dealer would collect the three 4s, two 2s and the two 1s, place them in the shaker, shake and throw the remaining dice in accordance with subsections (b) and (c).

 (h) When the dice come to rest from a valid throw, the dealer shall call out the number of additional dice that match the highest number of matched dice thrown in the first throw. For example, if after the first throw three 6s were placed on the ''Six'' in the throw box layout and on the second throw an additional two 6s were thrown, the extra roll would result in a total of a five-of-a-kind. The dealer shall collect any losing Like Kind Boulevard Wager and pay out any winning Extra Roll Wagers, or Second Roll Wagers, in accordance with § 675a.5(d), provided that if a player was paid out on a winning Like Kind Wager after the first roll, the player may not be paid out on the second roll for the same number. For example, if a player placed a winning Like Kind Wager on the four-of-a-kind and if no additional matching dice were thrown on the second roll, the player may not be paid out for the four-of-a-kind for the Extra Roll Wager.

§ 675a.5. Payout odds.

 (a) The certificate holder shall pay out winning Pip Street Wagers at the following odds:

Die Value with Most Matches Payout Odds
Two 6 to 1
Three 6 to 1
Four 5 to 1
Five 4 to 1
Six 4 to 1
One/ace 3 to 1

 (b) The certificate holder shall pay out winning Like Kind Wager at the following odds:

Payout Odds
Eight-of-a-kind 5,000 to 1
Seven-of-a-kind 400 to 1
Six-of-a-kind 30 to 1
Five-of-a-kind 4 to 1
Four-of-a-kind 1 to 1
Three-of-a-kind 3 to 5
Two-of-a-kind 12 to 1

 (c) The certificate holder shall pay out winning Millionaire Row Wagers at the following odds:

Payout
Ten-of-a-kind $1,000,000
Nine-of-a-kind $50,000

 (d) The certificate holder shall pay out winning Extra Roll (Second Roll) Wagers at the following odds:

Payout Odds
Eight-of-a-kind 50 to 1
Seven-of-a-kind 10 to 1
Six-of-a-kind 4 to 1
Five-of-a-kind 2 to 1
Four-of-a-kind 1 to 1
Three-of-a-kind 6 to 1

CHAPTER 676a. GO FORE IT

Sec.

676a.1.Definitions.
676a.2.Go Fore It table physical characteristics.
676a.3.Cards; number of decks.
676a.4.Opening of the table for gaming.
676a.5.Shuffle and cut of the cards.
676a.6.Go Fore It rankings.
676a.7.Wagers.
676a.8.Procedure for dealing the cards from a manual dealing shoe.
676a.9.rocedure for dealing the cards from the hand.
676a.10.Procedures for dealing the cards from an automated dealing shoe.
676a.11.Procedures for completion of each round of play.
676a.12.Payout odds.
676a.13.Irregularities.

§ 676a.1. Definitions.

 The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:

Albatross—All four of the player's cards with a total point value of 8 or less.

Back 9 Wager—An additional wager that a player shall make to remain in play after the player reviews the first two cards of his hand.

Birdie—All four of the player's cards with a total point value of between 14 and 18.

Eagle—All four of the player's cards with a total point value of between 9 and 13.

Fold—The withdrawal of a player from a round of play by not making a Back 9 Wager.

Front 9 Wager—A wager that a player shall make to participate in a round of play.

Gopher Wager—An optional wager that a player's four cards will contain an ace.

Hand—The four-card hand that is held by each player and the dealer after the cards are dealt.

Hole cards—Two of the player's four cards dealt face down that are not viewed until after the dealer exposes his hand.

Par—All four of the player's cards with a total point value of between 19 and 24.

Skins Wager—An optional wager a player may make to compete against the dealer's four cards.

§ 676a.2. Go Fore It table physical characteristics.

 (a) Go Fore It shall be played at a table having betting positions for no more than six players on one side of the table and a place for the dealer on the opposite side of the table.

 (b) The layout for Go Fore It shall be submitted to the Bureau of Gaming Operations and approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:

 (1) The name or logo of the certificate holder.

 (2) Separate betting areas designated for the placement of the Skins, Gopher, Front 9 and Back 9 Wagers for each player.

 (3) Inscriptions that advise patrons of the payout odds for all permissible wagers offered by the certificate holder. If the payout odds are not inscribed on the layout, a sign identifying the payout odds for all permissible wagers shall be posted at each Go Fore It table.

 (4) An inscription indicating that the Skins Wager will be lost if the dealer's hand and the player's hand ties. If the information is not inscribed on the layout, a sign which sets forth the required information shall be posted at each Go Fore It table.

 (c) Each Go Fore It table must have a drop box and a tip box attached on the same side of the table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g). The Bureau of Casino Compliance may approve an alternative location for the tip box when a card shuffling device or other table game equipment prevents the placement of the drop box and tip box on the same side of the gaming table as, but on opposite sides of, the dealer.

 (d) Each Go Fore It table must have a discard rack securely attached to the top of the dealer's side of the table.

§ 676a.3. Cards; number of decks.

 (a) Except as provided in subsection (b), Go Fore It shall be played with one deck of cards that are identical in appearance and one cover card.

 (b) If an automated card shuffling device is utilized, Go Fore It may be played with two decks of cards in accordance with the following requirements:

 (1) The cards in each deck must be of the same design. The backs of the cards in one deck must be of a different color than the cards included in the other deck.

 (2) One deck of cards shall be shuffled and stored in the automated card shuffling device while the other deck is being used to play the game.

 (3) Both decks of cards shall be continuously alternated in and out of play, with each deck being used for every other round of play.

 (4) The cards from only one deck shall be placed in the discard rack at any given time.

 (c) The decks of cards used in Go Fore It shall be changed at least every:

 (1) Four hours if the cards are dealt by hand.

 (2) Eight hours if the cards are dealt from a manual or automated dealing shoe.

§ 676a.4. Opening of the table for gaming.

 (a) After receiving one deck or two decks of cards at the table, the dealer shall inspect the cards for defects. The floorperson assigned to the table shall verify the inspection.

 (b) After the cards are inspected, the cards shall be spread out face up on the table for visual inspection by the first player to arrive at the table. The cards shall be spread in horizontal fan shaped columns by deck according to suit and in sequence.

 (c) After the first player arriving at the table has been afforded an opportunity to visually inspect the cards, the cards shall be turned face down on the table, mixed thoroughly by a washing of the cards and stacked. Once the cards have been stacked, the cards shall be shuffled in accordance with § 676a.5 (relating to shuffle and cut of the cards).

 (d) If an automated card shuffling device is utilized and two decks of cards are received at the table, each deck of cards shall be spread for inspection, mixed, stacked and shuffled in accordance with subsections (a)—(c).

 (e) If the decks of cards received at the table are preinspected and preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), subsections (a)—(d) do not apply.

§ 676a.5. Shuffle and cut of the cards.

 (a) Immediately prior to commencement of play, unless the cards were preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), after each round of play has been completed or when directed by a floorperson or above, the dealer shall shuffle the cards, either manually or by use of an automated card shuffling device, so that the cards are randomly intermixed. Upon completion of the shuffle, the dealer or automated shuffling device shall place the deck of cards in a single stack. The certificate holder may use an automated card shuffling device which, upon completion of the shuffling of the cards, inserts the stack of cards directly into a dealing shoe.

 (b) If an automated card shuffling device is being used, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, and the device reveals that an incorrect number of cards are present, the deck shall be removed from the table.

 (c) After the cards have been shuffled and stacked, the dealer shall:

 (1) If the cards were shuffled using an automated card shuffling device, deal or deliver the cards in accordance with § 676a.8, § 676a.9 or § 676a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe).

 (2) If the cards were shuffled manually, cut the cards in accordance with subsection (d).

 (d) If a cut of the cards is required, the dealer shall place the cover card in the stack at least ten cards in from the top of the stack. Once the cover card has been inserted, the dealer shall take all cards above the cover card and the cover card and place them on the bottom of the stack. The stack of cards shall then be inserted into the dealing shoe for commencement of play.

 (e) After the cards have been cut and before any cards have been dealt, a floorperson or above may require the cards to be recut if the floorperson determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game.

 (f) If there is no gaming activity at a Go Fore It table which is open for gaming, the cards shall be spread out on the table face down unless a player requests that the cards be spread face up on the table. After the first player arriving at the table is afforded an opportunity to visually inspect the cards, the procedures in § 676a.4(c) (relating to opening of the table for gaming) and this section shall be completed.

 (g) A certificate holder may utilize a dealing shoe or other device that automatically reshuffles and counts the cards provided that the device is submitted to the Bureau of Gaming Laboratory Operations and approved in accordance with § 461a.4 (relating to submission for testing and approval) prior to its use in the licensed facility. If a certificate holder is utilizing the approved device, subsections (d)—(f) do not apply.

§ 676a.6. Go Fore It rankings.

 The point value assigned to the cards used in Go Fore It shall be:

Card Point Value
Ace 1
Jack, queen, king 10
2 through 10 Face value

§ 676a.7. Wagers.

 (a) Wagers at Go Fore It shall be made by placing value chips or plaques on the appropriate areas of the table layout. Verbal wagers accompanied by cash may not be accepted.

 (b) Only players who are seated at a Go Fore It table may wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. If a player leaves the table during a round of play, any wagers made by the player may be considered abandoned and may be treated as losing wagers.

 (c) All wagers, except the Back 9 Wager, shall be placed prior to the dealer announcing ''no more bets'' in accordance with the dealing procedure in § 676a.8, § 676a.9 or § 676a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe). Except as provided in § 676a.11(b) (relating to procedures for completion of each round of play), a wager may not be made, increased or withdrawn after the dealer has announced ''no more bets.''

 (d) The following wagers may be placed in the game of Go Fore It:

 (1) A Front 9 Wager, which is required to participate in a round of play.

 (2) A Back 9 Wager equal to the player's Front 9 Wager which is required to continue in the round of play after the player views his first to cards.

 (3) An optional Skins Wager to compete against the total point count of the dealer's hand.

 (4) A Gopher Wager that the player's four cards will contain an ace.

 (e) A player may not wager on more than one player position at a Go Fore It table.

§ 676a.8. Procedure for dealing the cards from a manual dealing shoe.

 (a) If a manual dealing shoe is used, the dealing shoe must be located on the table in a location approved by the Bureau of Casino Compliance in accordance with § 601a.10(g) (relating to approval of table game layouts, signage and equipment). Once the procedures required under § 676a.5 (relating to shuffle and cut of the cards) have been completed, the stacked deck of cards shall be placed in the dealing shoe by the dealer or by the automated card shuffling device.

 (b) Prior to dealing the cards, the dealer shall announce ''no more bets'' and starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, deal one card at a time to each player who placed the required Front 9 Wager in accordance with § 676a.7(d)(1) (relating to wagers) until each player who placed the required Front 9 Wager and the dealer has four cards. The first two cards dealt to the player shall be placed in front of the player. The second two cards dealt to the player shall be dealt behind the front two cards and shall be the player's hole cards. Each card shall be removed from the dealing shoe with the hand of the dealer that is the closest to the dealing shoe and placed on the appropriate area of the layout with the opposite hand.

 (c) After two stacks of two cards have been dealt to each player and four cards to the dealer, the dealer shall remove the stub from the manual dealing shoe and, except as provided in subsection (d), place the stub in the discard rack without exposing the cards.

 (d) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 676a.9. Procedure for dealing the cards from the hand.

 (a) If the cards are dealt from the dealer's hand, the following requirements shall be observed:

 (1) An automated shuffling device shall be used to shuffle the cards.

 (2) After the procedures required under § 676a.5 (relating to shuffle and cut of the cards) have been completed, the dealer shall place the stacked deck of cards in either hand. After the dealer has chosen the hand in which he will hold the cards, the dealer shall continue to use that hand whenever holding the cards during that round of play. The cards held by the dealer shall be kept over the table inventory container and in front of the dealer at all times.

 (b) Prior to dealing the cards, the dealer shall announce ''no more bets'' and starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, deal one card at a time to each player who placed the required Front 9 Wager in accordance with § 676a.7(d)(1) (relating to wagers) until each player who placed the required Front 9 Wager and the dealer has four cards. The first two cards dealt to the player shall be placed in front of the player. The second two cards dealt to the player shall be dealt behind the front two cards and shall be the player's hole cards.

 (c) After two stacks of two cards have been dealt to each player and four cards to the dealer, except as provided in subsection (d), the dealer shall remove the stub from the manual dealing shoe and place the stub in the discard rack without exposing the cards.

 (d) If the automated card shuffling device does not count the number of cards in the deck after the completion of each shuffle and indicate whether 52 cards are present, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 676a.10. Procedures for dealing the cards from an automated dealing shoe.

 (a) If the cards are dealt from an automated dealing shoe, the following requirements shall be observed:

 (1) After the procedures required under § 676a.5 (relating to shuffle and cut of the cards) have been completed, the cards shall be placed in the automated dealing shoe.

 (2) Prior to the dealer delivering any stacks of cards dispensed by the automated dealing shoe, the dealer shall announce ''no more bets.''

 (b) The dealer shall deliver the first stack of four cards dispensed by the automated dealing shoe face down to the player farthest to the dealer's left who has placed the required Front 9 Wager in accordance with § 676a.7(d)(1) (relating to wagers). The dealer shall then move the top two cards and place them face down behind the player's front two cards. The top two cards shall be the player's hole cards. Moving clockwise around the table, as the remaining stacks are dispensed to the dealer by the automated dealing shoe, the dealer shall repeat the dealing procedure outlined above to each of the other players who has placed a Front 9 Wager in accordance with § 676a.7(d)(1). The dealer shall then deliver a stack of four cards face down as the dealer's hand.

 (c) After each stack of four cards has been dispensed and delivered in accordance with subsection (b), the dealer shall remove the remaining cards from the automated dealing shoe and, except as provided in subsection (d), place the stub in the discard rack without exposing the cards.

 (d) If the automated card shuffling device does not count the number of cards in the deck after the completion of each shuffle and indicate whether 52 cards are present, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 676a.11. Procedures for completion of each round of play.

 (a) After the dealing procedures required under § 676a.8, § 676a.9 or § 676a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe) have been completed, each player shall examine the player's closest two cards subject to the following limitations:

 (1) Each player who wagers at a Go Fore It table shall be responsible for his own hand and no person other than the dealer and the player to whom the cards were dealt may touch the cards of that player.

 (2) Each player shall keep his cards in full view of the dealer at all times.

 (b) After each player has examined his first two cards, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table ask each player if he wishes to make a Back 9 Wager in an amount equal to the player's Front 9 Wager or fold and forfeit the player's Front 9 Wager.

 (c) After each player who placed a Front 9 Wager has either placed a Back 9 Wager on the designated area of the layout or forfeited his Front 9 Wager, the dealer shall collect all forfeited Front 9 Wagers and if the player:

 (1) Did not place a Skins or Gopher Wager, collect the player's cards and place them face down in the discard rack.

 (2) Placed a Gopher or Skins Wager, the dealer shall collect the player's four cards and place them face down under the player's Skins or Gopher Wagers are until settled in accordance with subsection (d).

 (d) The dealer shall then reveal the dealer's four cards and place them face up on the layout. After the dealer's cards are turned face up, the dealer shall, beginning with the player farthest to the dealer's right and continuing around the table in a counterclockwise direction, complete the following applicable procedures in succession for each player:

 (1) The dealer shall turn the four cards of each player who placed a Back 9, Skins or Gopher Wager face up on the layout.

 (2) The dealer shall add together the point value of all four of the player's cards.

 (3) For all players who placed Front 9 and Back 9 Wagers, if the total point value of all four cards:

 (i) Is equal to or less than par, the player shall be paid out on a winning Front 9 Wager in accordance with § 676a.12(a) (relating to payout odds) and a winning Back 9 Wager in accordance with § 676a.12(b).

 (ii) Is greater than par, the dealer shall collect the player's losing Front 9 and Back 9 Wagers.

 (4) For all players who placed a Skins Wager, if the total point value of the player's hand:

 (i) Is equal to or greater than the total point value of the dealer's hand, the dealer shall collect the player's losing Skins Wager.

 (ii) Is less than the total point value of the dealer's hand, the dealer shall pay the winning Skins Wager in accordance with § 676a.12(c).

 (5) For all players who placed a Gopher wager, if any of the player's four cards:

 (i) Is not an ace, the dealer shall collect the player's losing Gopher Wager.

 (ii) Is an ace, the dealer shall pay the player's winning Gopher Wager in accordance with § 676a.12(d).

 (e) After all wagers of the player have been settled, the dealer shall remove all remaining cards from the table and place them in the discard rack in a manner that permits the reconstruction of each hand in the event of a question or dispute.

§ 676a.12. Payout odds.

 (a) A certificate holder shall pay winning Front 9 Wagers at odds of 1 to 1.

 (b) A certificate holder shall pay winning Back 9 Wagers in accordance with the following odds:

Hand-Total Point Value Payout
Albatross (8 or less) 25 to 1
Eagle (9—13) 5 to 1
Birdie (14—18) 2 to 1
Par (19—24) 1 to 1

 (c) A certificate holder shall pay winning Skins Wagers at odds of 1 to 1.

 (d) A certificate holder shall pay winning Gopher Wagers at the odds in one of the following paytables selected by the certificate holder in its Rules Submission filed in accordance with § 601a.2 (relating to table games Rules Submissions):

Number of Aces Paytable A Paytable B
4 1,000 to 1 1,000 to 1
3 50 to 1 50 to 1
2 5 to 1 6 to 1
1 2 to 1 2 to 1

§ 676a.13. Irregularities.

 (a) A card that is found face up in the shoe or the deck while the cards are being dealt may not be used in that round of play and shall be placed in the discard rack. If more than one card is found face up in the shoe or the deck during the dealing of the cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (b) A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe or the deck.

 (c) If any player or the dealer is dealt an incorrect number of cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (d) If any of the dealer's cards or the player's hole cards are inadvertently exposed prior to each player having either folded or placed a Back 9 Wager as provided under § 676a.11 (relating to procedures for completion of each round of play), all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (e) If an automated card shuffling device is being used and the device jams, stops shuffling during a shuffle or fails to complete a shuffle cycle, the cards shall be reshuffled.

 (f) If an automated dealing shoe is being used and the device jams, stops dealing cards or fails to deal cards during a round of play, the round of play shall be void, all wagers shall be returned to the players and the cards shall be removed from the device and reshuffled with any cards already dealt.

 (g) If an automated card shuffling device or automated dealing shoe malfunctions and cannot be used, the automated card shuffling device or automated dealing shoe shall be covered or have a sign indicating that the automated card shuffling device or automated dealing shoe is out of order placed on the device before any other method of shuffling or dealing may be utilized at that table.

[Pa.B. Doc. No. 15-1411. Filed for public inspection July 31, 2015, 9:00 a.m.]



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