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PA Bulletin, Doc. No. 16-1487

RULES AND REGULATIONS

Title 58—RECREATION

PENNSYLVANIA GAMING CONTROL BOARD

[ 58 PA. CODE CHS. 465a, 583, 585, 587, 588, 589, 590, 591, 592, 593, 611a, 668a, 669a, 670a, 671a, 672a, 673a, 674a, 675a AND 676a ]

Table Game Rules of Play

[46 Pa.B. 5540]
[Saturday, August 27, 2016]

 The Pennsylvania Gaming Control Board (Board), under the general authority in 4 Pa.C.S. § 1202(b)(30) (relating to general and specific powers) and the specific authority in 4 Pa.C.S. §§ 13A02(1), (2), (4) and (7) and 13A23(a) (relating to regulatory authority; and training of employees and potential employees), amends Chapters 465a and 611a (relating to accounting and internal controls; and table game minimum training standards), rescinds temporary Chapters 583, 585, 587, 588, 589, 590, 591, 592 and 593 and adds Chapters 668a, 669a, 670a, 671a, 672a, 673a, 674a, 675a and 676a to read as set forth in Annex A.

Purpose of the Final-Form Rulemaking

 This final-form rulemaking rescinds nine temporary table game chapters, transitions eight temporary table game chapters into permanent regulations, adds a new table game, updates the surveillance requirements to incorporate the additional table games and amends the dealer minimum training requirements.

Explanation

Surveillance requirements in Chapter 465a

 The surveillance requirements in § 465a.9 (relating to surveillance system; surveillance department control; surveillance department restrictions) are amended to incorporate the nine additional table games in this final-form rulemaking. The provisions being added are consistent with surveillance requirements in the temporary regulations, which are rescinded in this final-form rulemaking.

Dealer training in Chapter 611a

 The dealer training requirements in § 611a.2 (relating to minimum proficiency requirements) are amended to provide clarity to the regulated community, to include training on games not specifically incorporated into the regulations and to slightly reduce the number of hours of additional training required for experienced dealers when being trained on a new table game type.

 The amendments to § 611a.2(a), regarding inexperienced dealer training, provide clarity by grouping like games together, eliminating the reference to Pai Gow Poker and Baccarat style games, as those games are ''other banked card games'' which are already incorpo-rated into the requirements under Blackjack training, and to include training on Big 6 Wheel and Sic Bo, game types not previously incorporated into the regulations.

 Section 611a.2(b) addresses additional training for those dealers who are already trained and experienced in dealing table games. These provisions are applicable when a dealer is trained on one table type, card style games for example, and wish to be trained on a different table type, such as Craps or tiles. The amendments to subsection (b) are made for clarity and to reduce the number of hours of additional training an experienced dealer is required to complete to deal dice, Roulette or tile games.

 Section 611a.2(d) is added to require licensees to specify the mechanism and the amount of additional training experienced dealers will be completing to deal a different game of the same table type. This provision is applicable when a dealer is already experienced to deal a table type, such as the card game Pai Gow Poker, but would like to deal the new game of the same table type, such as the new card game Go Fore It. All training programs are already required to be submitted in accordance with § 611a.4 (relating to submission of training programs to the Board).

Table games

 The Board is transitioning temporary regulations for Props & Hops, Raise It Up Stud Poker, Six Card Fortune Pai Gow Poker, Lunar Poker, Free Bet Blackjack, Double Back Jack, Criss-Cross Poker and High Roll Dice to permanent regulations. Go Fore It, a table game, is added.

 For the rules of play for table games, most chapters are in the same basic format: section a.1 contains the definitions used throughout the chapter; section a.2 contains the table physical characteristics; section a.3 details the number of cards and decks used to play the game; section a.4 addresses the opening of the table for gaming; section a.5 details how the cards are to be shuffled and cut; section a.6 specifies the ranking of the hands; section a.7 outlines the permissible wagers; sections a.8—a.10 detail the procedures for dealing the cards; section a.11 addresses how the round of play is to be completed; section a.12 outlines the permissible payout odds for winning wagers; and section a.13 addresses irregularities in play.

 The Board approved some revisions between the temporary regulations and this final-form rulemaking. Specifically, Chapter 671a (relating to Lunar Poker) is a complete rewrite of the game as it was submitted to and approved by the Board in temporary form.

 In Chapter 672a (relating to Free Bet Blackjack), optional surrender was removed from this Blackjack variation as players may split or double-down without placing an additional wager depending on the value of the player's hand.

 Lastly, minor revisions were made to payout tables in Chapters 674a and 675a (relating to Criss-Cross Poker; and High Roll Dice).

Comment and Response Summary

 Notice of proposed rulemaking was published at 45 Pa.B. 4185 (August 1, 2015). Greenwood Gaming and Entertainment, Inc. d/b/a Parx (Parx) submitted comments on the proposed rulemaking. Additionally, on September 30, 2015, the Independent Regulatory Review Commission (IRRC) provided comments.

Regulated Community

 Parx provided the Board with two comments, both of which related to Criss-Cross Poker in Chapter 674a.

 Parx requested that the dealing procedure when an automated dealing shoe is utilized in § 674a.10 (relating to procedure for dealing the cards from an automated dealing shoe) be amended by deleting the provisions which dictate the placement of the community cards. The Board is in agreement with Parx's comment and amended this section for consistency with the dealing of the community cards when the cards are dealt by hand or from a manual dealing shoe in §§ 674a.8(d) and 674a.9(b) (relating to procedure for dealing the cards from a manual dealing shoe; and procedure for dealing the cards from the hand).

 In addition, Parx requested that the Board add an optional aggregated payout limit to the game. A $50,000 minimum payout limit was added provided that the limit is applicable on a per-player basis so each player's hand is considered independently of any other player's hand, thus multiple players could reach the aggregate payout in the same round of play.

IRRC

Comment

 IRRC requested additional information regarding why the game of Lunar Poker was rewritten between the temporary regulations and this final-form rulemaking. The Board amended the rules in conformance with the proprietary owner's amendments to the rules of play for the game. For instance, in temporary form, the Super Wager (in which players wager against a posted payout table) was optional while in this final-form rulemaking the Super Wager is required, provided that in addition to the required Super Wager on the player's hand, the player may now place an optional Super Wager on the dealer's hand or any other player's hand, or both. Thus, if a player placed an optional Super Wager on the dealer's hand, for instance, and the dealer's hand is eligible for a payout in accordance with the posted paytable, the player would also be paid out for the dealer's winning hand.

 Additionally, Lunar Poker was simplified slightly between temporary and this final-form rulemaking by eliminating the option of forcing the dealer to qualify. In temporary form, a player could, for an additional options fee, force the dealer who did not have at least an ace-king to try and qualify. If any player paid the options fee, the dealer that did not have at least an ace-king would discard the highest ranking card from the dealer's hand and replace it with a card from the deck. If the dealer's hand still did not qualify, the dealer returned the player's Ante and Bet Wagers. In this final-form rulemaking, if the dealer does not qualify with at least an ace-king in the first five cards dealt, the dealer returns the player's Bet Wager and pays the Ante Wager in accordance with a posted payout table.

 Currently no casino operators are offering Lunar Poker as it appeared in temporary form.

Comment

 Proposed § 611a.2(d) required operators to specify how they were going to train their experienced dealers on different games of the same game type (for example, an experienced Blackjack dealer who wants to deal Lunar Poker). IRRC requested that the Board specify the standards that shall be met for a dealer to be considered an experienced dealer.

 The Board added language at the end of final-form § 611a.2(d) specifying that for purposes of dealer training, an experienced dealer is an employee who has already completed a dealer training program and has dealt table games on the certificate holder's live gaming floor for at least 120 hours. The Board believes that at least 120 hours is a reasonable period as that equates to approximately 3 to 6 weeks of dealing table games to patrons on the live floor before a dealer could be considered experienced and could learn a new game of the same table type without having to complete a complete course of training as described in § 611a.2(a).

Comment

 In many of the Poker style card games, the description of the hands contains language identifying which hand would be considered the higher ranking hand of the same type. For example, § 671a.6(b) (relating to Lunar Poker rankings) describes a straight flush as a hand, other than a royal flush, consisting of five cards of the same suit in consecutive ranking, with king, queen, jack, 10 and 9 being the highest ranking straight flush and an ace, 2, 3, 4 and 5 being the lowest ranking straight flush (emphasis added). In other Poker style card games, however, that additional descriptive language is not included so a straight flush is described only as a hand, other than a royal flush, consisting of five cards of the same suit in consecutive ranking.

 IRRC asked the Board to add the descriptive language (emphasized in the previous paragraph) to the games of Raise It Up Stud Poker and Criss-Cross Poker as that additional descriptive language was not included in the ranking of the hands in §§ 669a.6 and 674a.6 (relating to Raise It Up Stud Poker hand rankings; and Criss-Cross Poker rankings). The Board, however, did not add the descriptive language in either of the games as the additional language is unnecessary.

 In Criss-Cross Poker and Raise it Up Stud Poker, players are competing only against posted payout tables and are not competing against the dealer's hand so a higher ranking hand of the same type is irrelevant—a player will receive a payout for a straight flush irrespective of how high the straight flush may be.

 Only when the game calls for head-to-head play, as in Lunar Poker, is the additional descriptive language relevant—because when comparing the player's hand versus the dealer's hand, the higher ranking hand of the same type wins and the lower ranking hand of the same type loses.

 In essence, if a player competes only against payout tables, the additional descriptive language is not relevant and will not be included. If the game calls for competitive play of player versus dealer, the additional descriptive language is relevant and would be included.

Comment

 IRRC raised three additional issues with respect to Lunar Poker in Chapter 671a.

 First, as it relates to the payout for the Bet Wager in § 671a.11(f)(2)(ii) (relating to procedures for completion of each round of play), when a player's hand beats the dealer's hand, the player would be paid out for the winning Bet Wager and may be paid out if a player's winning hand also contained a second lower ranking Poker combination. IRRC questioned whether the player should be paid out for a second Poker hand if the second hand of the player did not beat the dealer's hand. For clarity, the Board added language in § 671a.11(f)(2)(ii) specifying that the dealer shall pay a second winning Bet Wager even if the second combination did not beat the dealer's hand.

 Additionally, the Board corrected the language in § 671a.11(f)(2)(iii) which addresses the circumstance in which a dealer's hand is equal in rank to the player's hand.

 Lastly, § 671a.11(h)(2) requires the dealer to determine that the correct number of cards is in the deck after the round of play is concluded. IRRC inquired why the paragraph does not also direct the dealer to determine if the cards were misdealt.

 The count of the cards in Lunar Poker is different than most other games because after the initial round of cards is dealt, the cards in the shoe or the dealer's hand are still in play. Players then make decisions to draw an additional card (to have six cards instead of five) or exchange any or all of their hands for new cards. It is not until all players have made their decisions about the draw/exchange of cards that the dealer can count the cards in the deck without compromising game security. However, once all players have exchanged/drawn cards, the round of play is in essence over and it is not possible to then count the cards to determine if they were misdealt.

Comment

 IRRC requested that the Board clarify the wagers associated with the game of Criss-Cross Poker. Language is added in § 674a.2(b)(2) (relating to Criss-Cross Poker table physical characteristics) specifying the five betting areas the table game layout is required to have are for placement of the Ante Down and Ante Across Wagers and the Across, Down and Middle Bets.

Comment

 An IRRC comment mirrored one Parx made regarding the dealing procedure in Criss-Cross Poker. As previously discussed, the dealing procedure in § 674a.10 was amended for consistency with the dealing procedure in §§ 674a.8 and 674a.9.

Comment

 IRRC requested that the Board either adopt Parx's request to add a table game maximum amount to Criss-Cross Poker or explain why the language should not be included. As previously discussed, the table maximum per player, per round of play was added to the game.

Comment

 IRRC commented that High Roll Dice in Chapter 675a does not have a definition section unlike other table games in this final-form rulemaking. After reviewing the game, the Board does not believe it necessary to add a definition section. The terms used throughout the chapter are self-explanatory and the regulations for other similar style games are structured in the same way (Props & Hops, Roulette, Sic Bo and Big Six Wheel).

Comment

 IRRC requested that the Board add clarity regarding the Gopher Wager in Chapter 676a (relating to Go Fore It). IRRC commented that the definition of the ''Gopher Wager'' in § 676a.1 (relating to definitions) implies that only one ace out of a player's four-card hand is required for the Gopher Wager to be a winning wager, while the provisions applicable to completion of the round of play in § 676a.11 (relating to procedures for completion of each round of play) imply that all four of the player's cards would have to be an ace for the Gopher Wager to be a winning wager.

 In response to IRRC's comments, the Board added language in §§ 676a.1 and 676a.11(d)(5) and § 676a.7(d)(4) (relating to wagers) specifying that if a player's four cards contains at least one ace, the Gopher Wager is a winning wager.

Comment

 IRRC requested that the Board amend the heading of Subpart E (relating to slot machine, table game and associated equipment testing and control; accounting and internal controls) to include table games. The Board complied with this request.

 IRRC had two comments regarding proposed Chapter 667a, regarding Flop Poker. The Board withdrew Chapter 667a from this final-form rulemaking as Flop Poker is no longer included in the complement of games available for play in this Commonwealth.

 IRRC commented about errors in § 670a.12(d)(2) (relating to payout odds; Envy Bonus; rate of progression) and § 671a.6(a), both of which are corrected in this final-form rulemaking.

Additional Revisions

 The Board made the following revisions in this final-form rulemaking.

 In regard to dealer training, for consistency with the new provision on training for experienced dealers in § 611a.2(d), which requires a table test prior to dealing the new game on the live floor, the Board mirrored the requirement in § 611a.5(b) (relating to table test; employee personnel file).

 As previously discussed, the Board withdrew Chapter 667a as Flop Poker is no longer authorized for play in this Commonwealth.

 The Board made minor revisions to Chapter 668a (relating to Props & Hops).

 In Raise It Up Stud Poker, two payout tables for winning Pair Plus Wagers in § 669a.12(a) (relating to payout odds; Envy Bonus; rate of progression) were deleted as both had hold percentages higher than 25%.

 Chapter 670a (relating to Six-Card Fortune Pai Gow Poker) was amended slightly to account for the fact that the qualifying wager of $5 is applicable only to the Fortune Bonus Wager and is not applicable to the Progressive Payout Wager.

 The payout tables for Lunar Poker in § 671a.12 (relating to payout odds) were amended slightly to make the tables more advantageous to the player.

 In Chapter 675a, regarding High Roll Dice, the Board authorized a similar aggregate payout limit per player, per round of play, as was added to Criss-Cross Poker. Additionally, language was amended for clarity and a new variation to the game was added in § 675a.6 (relating to High Roll Dice variation) so the game can now be played with six dice instead of ten dice, with the extra roll eliminated from the variation.

Affected Parties

 Slot machine licensees will be impacted by this final-form rulemaking as operators will have a greater number of side wagers and variations to offer at their facilities.

Fiscal Impact

Commonwealth. The Board does not expect that this final-form rulemaking will have fiscal impact on the Board or other Commonwealth agencies. Updates to Rules Submission forms and internal control procedures will be reviewed by existing Board staff.

Political subdivisions. This final-form rulemaking will not have fiscal impact on political subdivisions of this Commonwealth.

Private sector. This final-form rulemaking will provide certificate holders with additional table game options. If a certificate holder decides to offer the games within the licensed facility, the certificate holder will be required to train their dealers on the rules of play and may need to purchase new equipment. Costs incurred to train employees or purchase/lease equipment should be offset by the proceeds of gaming.

General public. This final-form rulemaking will not have fiscal impact on the general public.

Paperwork Requirements

 If a certificate holder selects different options for the play of table games, the certificate holder will be required to submit an updated Rules Submission form reflecting the changes. These forms are available and submitted to Board staff electronically.

Effective Date

 The final-form rulemaking will become effective upon publication in the Pennsylvania Bulletin.

Regulatory Review

 Under section 5(a) of the Regulatory Review Act (71 P.S. § 745.5(a)), on July 15, 2015, the Board submitted a copy of the notice of proposed rulemaking, published at 45 Pa.B. 4185, to IRRC and the Chairpersons of the House Gaming Oversight Committee and the Senate Community, Economic and Recreational Development Committee for review and comment.

 Under section 5(c) of the Regulatory Review Act, the Board shall submit to IRRC and the House and Senate Committees copies of comments received during the public comment period, as well as other documents when requested. In preparing the final-form rulemaking, the Board considered comments from IRRC and the public.

 Under section 5.1(j.2) of the Regulatory Review Act (71 P.S. § 745.5a(j.2)), on July 20, 2016, the final-form rulemaking was deemed approved by the House and Senate Committees. Under section 5.1(e) of the Regulatory Review Act, IRRC met on July 21, 2016, and approved the final-form rulemaking.

Findings

 The Board finds that:

 (1) Public notice of intention to adopt these amendments was given under sections 201 and 202 of the act of July 31, 1968 (P.L. 769, No. 240) (45 P.S. §§ 1201 and 1202) and the regulations thereunder, 1 Pa. Code §§ 7.1 and 7.2.

 (2) The final-form rulemaking is necessary and appropriate for the administration and enforcement of 4 Pa.C.S. Part II (relating to gaming).

Order

 The Board, acting under 4 Pa.C.S. Part II, orders that:

 (1) The regulations of the Board, 58 Pa. Code, are amended by amending §§ 465a.9, 611a.2 and 611a.5, deleting §§ 583.1—583.14, 585.1—585.5, 587.1—587.14, 588.1—588.13, 589.1—589.13, 590.1—590.13, 591.1—591.13, 592.1—592.13 and 593.1—593.6 and by adding §§ 668a.1—668a.4, 669a.1—669a.13, 670a.1—670a.13, 671a.1—671a.13, 672a.1—672a.12, 673a.1—673a.13, 674a.1—674a.13, 675a.1—675a.6 and 676a.1—676a.13 to read as set forth in Annex A, with ellipses referring to the existing text of the regulations.

 (Editor's Note: The amendment to § 611a.5 and the addition of § 675a.6 were not included in the proposed rulemaking. Chapter 667a included in the proposed rulemaking has been withdrawn by the Board.)

 (2) The Chairperson of the Board shall certify this order and Annex A and deposit them with the Legislative Reference Bureau as required by law.

 (3) This order shall take effect upon publication in the Pennsylvania Bulletin.

DAVID M. BARASCH, 
Chairperson

 (Editor's Note: See 46 Pa.B. 4899 (August 6, 2016) for IRRC's approval order.)

Fiscal Note: Fiscal Note 125-188 remains valid for the final adoption of the subject regulations.

Annex A

TITLE 58. RECREATION

PART VII. GAMING CONTROL BOARD

Subpart E. SLOT MACHINE, TABLE GAME AND ASSOCIATED EQUIPMENT TESTING AND CONTROL; ACCOUNTING AND INTERNAL CONTROLS

CHAPTER 465a. ACCOUNTING AND INTERNAL CONTROLS

§ 465a.9. Surveillance system; surveillance department control; surveillance department restrictions.

*  *  *  *  *

 (c) The surveillance system required in this section must include:

 (1) Light sensitive cameras with lenses of sufficient magnification and 360° pan, tilt and zoom capabilities, without camera stops, to allow the operator to clandestinely monitor in detail and from various vantage points the following:

 (i) The gaming conducted at the slot machines and fully automated electronic gaming tables in the licensed facility with sufficient clarity to read information on a reel strip or electronic table layout and the credit meter.

 (ii) The gaming conducted at each table game that is not a fully automated electronic gaming table in the licensed facility with sufficient clarity to identify patrons and dealers and sufficient coverage to simultaneously view the table and determine the configuration of wagers, card, dice and tile values and game outcomes.

 (iii) The operations conducted at and in the main cage and any satellite cage.

 (iv) The operations conducted at automated bill breaker machines, automated gaming voucher and coupon redemption machines, automated jackpot payout machines and automated teller machines.

 (v) The count processes conducted in the count room.

 (vi) The movement of cash, gaming chips and plaques, tip boxes, table game drop boxes, Bad Beat or High Hand Jackpot payout boxes and slot cash storage boxes within the licensed facility.

 (vii) The entrances and exits to the licensed facility, the gaming floor and the count room.

 (viii) Any other activity or areas designated by the Bureau of Casino Compliance.

 (2) The following number of cameras dedicated to table games that are not fully automated electronic gaming tables:

 (i) Except as provided in subparagraphs (ii)—(vii), at least one stationary camera for each table game offered by the licensed facility.

 (ii) At least two stationary cameras for each Craps and Three Dice Football table, with one camera covering each end of the table.

 (iii) At least two stationary cameras for each Baccarat table, with one camera covering each end of the table.

 (iv) At least two stationary cameras for each Roulette table, with one camera covering the wheel and one camera covering the table layout.

 (v) At least two stationary cameras for each Big Six Wheel, with one camera covering the wheel and one camera covering the table layout.

 (vi) At least two stationary cameras for each Props & Hops table with one camera covering the designated circle on the table layout for the placement of the uncovered shaker and one camera covering the table layout.

 (vii) At least two stationary cameras for each High Roll Dice table with one camera covering the throw box and one camera covering the remainder of the table.

 (3) Additional cameras as required by the Bureau of Casino Compliance. The additional cameras may include cameras with 360° pan, tilt and zoom capabilities.

*  *  *  *  *

Subpart K. TABLE GAMES

CHAPTER 583. (Reserved)

§§ 583.1—583.14. (Reserved).

CHAPTER 585. (Reserved)

§§ 585.1—585.5. (Reserved).

CHAPTER 587. (Reserved)

§§ 587.1—587.14. (Reserved).

CHAPTER 588. (Reserved)

§§ 588.1—588.13. (Reserved).

CHAPTER 589. (Reserved)

§§ 589.1—589.13. (Reserved).

CHAPTER 590. (Reserved)

§§ 590.1—590.13. (Reserved).

CHAPTER 591. (Reserved)

§§ 591.1—591.13. (Reserved).

CHAPTER 592. (Reserved)

§§ 592.1—592.13. (Reserved).

CHAPTER 593. (Reserved)

§§ 593.1—593.6. (Reserved).

CHAPTER 611a. TABLE GAME MINIMUM TRAINING STANDARDS

§ 611a.2. Minimum proficiency requirements.

 (a) A curriculum related to the conduct of table games offered by a gaming school or by a certificate holder must, at a minimum, include:

 (1) The following minimum hours of instruction on the conduct of table games in accordance with the regulations in this subpart:

Table Game Minimum Hours of Instruction
Blackjack and other banked
 card games
100 hours over a 5-week
 period, at least 80
 hours of which shall be
 in Blackjack
Craps, Mini-Craps and other
 dice games
160 hours over a 6-week
 period
Nonbanked Poker 80 hours over a 4-week
 period
Roulette 80 hours over a 4-week
 period
Pai Gow Tiles 160 hours over a 6-week
 period
Sic Bo and Big 6 Wheel 30 hours over a 2-week
 period

 (2) The proper use, control and shuffling of playing cards for authorized games that involve the use of cards.

 (3) The proper use and control of dice for authorized games that involve the use of dice.

 (4) The proper use and control of tiles for authorized games that involve the use of tiles.

 (b) A dealer who has completed a course of training in accordance with subsection (a) and would like to be trained to deal a different game type (for example, a dealer who is trained to deal banked card games but would like to deal Craps) shall successfully complete, at a gaming school as defined in section 1103 of the act (relating to definitions) or through training offered by the certificate holder:

 (1) The following minimum hours of instruction required for the different game type:

Additional Training on Different Game Type Minimum Hours of Instruction
Blackjack and all banked and
 nonbanked card games
60 hours over a 3-week
 period
Craps, Mini-Craps and other
 dice games
120 hours over a 5-week
 period
Roulette 30 hours over a 2-week
 period
Pai Gow Tiles 120 hours over a 5-week
 period
Sic Bo and Big 6 Wheel 15 hours over a 1-week
 period

 (2) The table test required under § 611a.5 (relating to table test; employee personnel file).

 (c) The minimum hours of instruction required under subsection (a) or (b) may be completed over an alternative duration of time as approved by the Board's Executive Director. A certificate holder or gaming school requesting to offer an alternative schedule to complete the minimum hours of instruction shall submit a written request to the Executive Director, in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment), which contains a detailed description of when the training will be conducted.

 (d) For an experienced dealer who would like to be trained to deal a different game of the same game type (for example, an experienced Blackjack dealer who would like to be trained on another card game), the certificate holder shall specify in its training program submitted in accordance with § 611a.4 (relating to submission of training programs to the Board) the mechanism and the amount of training an experienced dealer shall complete on the different game of the same game type. The dealer shall successfully complete the table test in accordance with § 611a.5 on the new table game prior to dealing the new game on the certificate holder's gaming floor. For purposes of this subsection, an experienced dealer is an employee who has completed a course of table games training as described in subsection (a) and has previously dealt table games on the certificate holder's live gaming floor for at least 120 hours.

§ 611a.5. Table test; employee personnel file.

 (a) Prior to conducting any table game on the certificate holder's gaming floor, a prospective dealer shall pass a table test on the table games that the dealer will be conducting. The table test must consist of the dealer demonstrating proficiency at the table game to the satisfaction of an employee of the certificate holder at the level of pit manager or higher.

 (b) A certificate holder shall document the following in a dealer's personnel file:

 (1) Completion of the minimum training or experience required under §§ 611a.1 and 611a.2 (relating to minimum training standards for dealers; minimum experience requirements for supervisors; and minimum proficiency requirements).

 (2) Completion of the training program required under § 611a.3 (relating to employee training by certificate holders).

 (3) Successful completion of the table test required under subsection (a).

 (4) Completion of subsequent training on a different game type in accordance with § 611a.2(b).

 (5) Completion of subsequent training for a different game of the same game type in accordance with § 611a.2(d).

CHAPTER 668a. PROPS & HOPS

Sec.

668a.1.Props & Hops table; physical characteristics.
668a.2.Wagers.
668a.3.Dice; shaker; procedure for completion of each round of play.
668a.4.Payout odds.

§ 668a.1. Props & Hops table; physical characteristics.

 (a) Props & Hops shall be played at a table having betting positions for six players on one side of the table and a place for the dealer on the opposite side of the table.

 (b) The layout for a Props & Hops table shall be submitted to the Bureau of Gaming Operations and approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:

 (1) The name or logo of the certificate holder.

 (2) Areas that depict all wagers authorized under § 668a.2 (relating to wagers).

 (3) A separate circle located to the right of the dealer for the placement of the shaker.

 (4) A player position diagram demonstrating the proper placement of each player's wagers.

 (5) If offering the Six Eight Shake Wager, the requirements to win and the provision that player's may take down the wager at any time prior to a 7 being rolled.

 (6) The payout odds, in accordance with § 668a.4 (relating to payout odds), for all permissible wagers offered by the certificate holder. If the payout odds are not on the layout, a sign identifying the payout odds shall be posted at each Props & Hops table.

 (c) Each Props & Hops table must have a drop box with a tip box attached on the same side of the gaming table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g).

§ 668a.2. Wagers.

 (a) Wagers shall be made before the dice are shaken.

 (b) Wagers shall be made by placing value chips or plaques on the appropriate areas of the layout. Verbal wagers accompanied by cash may not be accepted.

 (c) Only players who are seated at a Props & Hops table may place a wager at the game. Once a player has placed a wager, that player shall remain seated until the completion of the round of play.

 (d) The following Double Wagers are authorized in the game of Props & Hops:

 (1) A Two the Hardway Bet placed in a box which depicts two dice, each of which displays a value of 1. A Two the Hardway Bet shall win if a total of 2 is thrown on the next roll and shall lose if any other combination is thrown.

 (2) A Four the Hardway Bet placed in a box which depicts two dice, each of which displays a value of 2. A Four the Hardway Bet shall win if a total of 4 is thrown on the next roll with a 2 appearing on each die and shall lose if any other combination is thrown.

 (3) A Six the Hardway Bet placed in a box which depicts two dice, each of which displays a value of 3. A Six the Hardway Bet shall win if a total of 6 is thrown on the next roll with a 3 appearing on each die and shall lose if any other combination is thrown.

 (4) An Eight the Hardway Bet placed in a box which depicts two dice, each of which displays a value of 4. An Eight the Hardway Bet shall win if a total of 8 is thrown on the next roll with a 4 appearing on each die and shall lose if any other combination is thrown.

 (5) A Ten the Hardway Bet placed in a box which depicts two dice, each of which displays a value of 5. A Ten the Hardway Bet shall win if a total of 10 is thrown on the next roll with a 5 appearing on each die and shall lose if any other combination is thrown.

 (6) A Twelve the Hardway Bet placed in a box which depicts two dice, each of which displays a value of 6. A Twelve the Hardway Bet shall win if a total of 12 is thrown on the next roll and shall lose if any other combination is thrown.

 (e) The following Any Number Wagers are authorized in the game of Props & Hops:

 (1) A One-Two Bet placed in a box which depicts two dice, one of which displays a value of 1 and the other displays a value of 2. A One-Two Bet shall win if a total of 3 is thrown on the next roll and shall lose if any other combination is thrown.

 (2) A One-Three Bet placed in a box which depicts two dice, one of which displays a value of 1 and the other displays a value of 3. A One-Three Bet shall win if on the next roll a total of 4 is thrown with a 1 appearing on one die and a 3 appearing on the other die and shall lose if any other combination is thrown.

 (3) A One-Four Bet placed in a box which depicts two dice, one of which displays a value of 1 and the other displays a value of 4. A One-Four Bet shall win if on the next roll a total of 5 is thrown with a 1 appearing on one die and a 4 appearing on the other die and shall lose if any other combination is thrown.

 (4) A One-Five Bet placed in a box which depicts two dice, one of which displays a value of 1 and the other displays a value of 5. A One-Five Bet shall win if on the next roll a total of 6 is thrown with a 1 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.

 (5) A One-Six Bet placed in a box which depicts two dice, one of which displays a value of 1 and the other displays a value of 6. A One-Six Bet shall win if on the next roll a total of 7 is thrown with a 1 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.

 (6) A Two-Three Bet placed in a box which depicts two dice, one of which displays a value of 2 and the other displays a value of 3. A Two-Three Bet shall win if on the next roll a total of 5 is thrown with a 2 appearing on one die and a 3 appearing on the other die and shall lose if any other combination is thrown.

 (7) A Two-Four Bet placed in a box which depicts two dice, one of which displays a value of 2 and the other displays a value of 4. A Two-Four Bet shall win if on the next roll a total of 6 is thrown with a 2 appearing on one die and a 4 appearing on the other die and shall lose if any other combination is thrown.

 (8) A Two-Five Bet placed in a box which depicts two dice, one of which displays a value of 2 and the other displays a value of 5. A Two-Five Bet shall win if on the next roll a total of 7 is thrown with a 2 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.

 (9) A Two-Six Bet placed in a box which depicts two dice, one of which displays a value of 2 and the other displays a value of 6. A Two-Six Bet shall win if on the next roll a total of 8 is thrown with a 2 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.

 (10) A Three-Four Bet placed in a box which depicts two dice, one of which displays a value of 3 and the other displays a value of 4. A Three-Four Bet shall win if on the next roll a total of 7 is thrown with a 3 appearing on one die and a 4 appearing on the other die and shall lose if any other combination is thrown.

 (11) A Three-Five Bet placed in a box which depicts two dice, one of which displays a value of 3 and the other displays a value of 5. A Three-Five Bet shall win if on the next roll a total of 8 is thrown with a 3 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.

 (12) A Three-Six Bet placed in a box which depicts two dice, one of which displays a value of 3 and the other displays a value of 6. A Three-Six Bet shall win if on the next roll a total of 9 is thrown with a 3 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.

 (13) A Four-Five Bet placed in a box which depicts two dice, one of which displays a value of 4 and the other displays a value of 5. A Four-Five Bet shall win if on the next roll a total of 9 is thrown with a 4 appearing on one die and a 5 appearing on the other die and shall lose if any other combination is thrown.

 (14) A Four-Six Bet placed in a box which depicts two dice, one of which displays a value of 4 and the other displays a value of 6. A Four-Six Bet shall win if on the next roll a total of 10 is thrown with a 4 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.

 (15) A Five-Six Bet placed in a box which depicts two dice, one of which displays a value of 5 and the other displays a value of 6. A Five-Six Bet shall win if on the next roll a total of 11 is thrown with a 5 appearing on one die and a 6 appearing on the other die and shall lose if any other combination is thrown.

 (f) The following additional wagers are authorized in the game of Props & Hops:

 (1) A Field Wager placed in a Field box which depicts the numbers 2, 3, 4, 9, 10, 11 and 12 with the 2 and the 12 circled. A Field Bet shall win if on the next roll the combined total of the dice equals a 2, 3, 4, 9, 10, 11 or 12 and lose if any other combination is thrown.

 (2) A Hop the Top Wager in the Hop the Top box which shall win if any of the combinations of dice in the top row of the layout are rolled.

 (3) A Hop the Left Wager in the Hop the Left box which shall win if any combinations of dice on the left side of the layout are rolled.

 (4) A Hop the Right Wager in the Hop the Right box which shall win if any combinations of dice on the right side of the layout are rolled.

 (5) A Hop the Center Wager in the Hop the Center box which shall win if any combinations of dice on the center of the layout are rolled.

 (6) A 1-6 and Under Wager in the box which depicts two dice, one of which displays a value of 1 and the other displays a value of 6, and Under. This wager shall win if the 1-6 is rolled or any other combination of the two dice whose total is under 7.

 (7) A 3-4 and Over Wager in the box which depicts two dice, one of which displays a value of 3 and the other displays a value of 4, and Over. This wager shall win if the 3-4 is rolled or any other combination of the two dice whose total is greater than 7.

 (8) A Six Eight Shake Wager in the circles at the top of the table layout. This wager shall win if each combination of 6 (a 1-5, 2-4 and 3-3) and each combination of 8 (2-6, 3-5 and 4-4) is thrown before a 7. A player may remove this wager at any time prior to a 7 being rolled.

§ 668a.3. Dice; shaker; procedure for completion of each round of play.

 (a) Props & Hops shall be played with two dice that comply with § 603a.12(b) (relating to dice; physical characteristics) and the receipt and inspection requirements in § 603a.13 (relating to dice; receipt, storage, inspection and removal from use).

 (b) Props & Hops shall be played with a dice shaker, approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment), which shall be used to shake the two dice to arrive at the winning combinations. The dice shaker shall be designed and constructed to maintain the integrity of the game and must:

 (1) Be capable of housing two dice that when not being shaken must be maintained in the shaker. Dice that have been placed in a dice shaker for use in gaming may not remain on a table for more than 24 hours.

 (2) Be designed to prevent the dice from being seen while being shaken.

 (3) Have the name or logo of the certificate holder imprinted or impressed thereon.

 (c) The dice shaker shall be the responsibility of the dealer and may not be left unattended while at the table.

 (d) A shaker and two dice shall be presented at the Props & Hops table for gaming. The floorperson, in the presence of the dealer, shall place the dice in the shaker. Prior to the commencement of play at the table and after each round of play, the dealer shall shake the covered shaker.

 (e) After all players have placed their wagers, the dealer shall announce ''no more bets.'' If any players placed a Six Eight Shake Wager, beginning with the player to the dealer's right, and continuing counterclockwise around the table, the dealer shall place the player's wager in the first designated Six Eight Shake circle on the dealer's right located at the top of the table layout. After all Six Eight Shake Wagers have been placed in the designated circles, the dealer shall then place a red lammer button on each two-dice combination of 6 and 8 (1-5, 2-4, 3-3, 2-6, 3-5 and 4-4).

 (f) The dealer shall then offer the covered dice shaker to the player farthest to the dealer's left. The player shall shake the covered shaker at least three times to cause a random mixture of the dice. Once the player has shaken the dice, the player shall return the covered shaker to the layout. If the player shaking the dice removes the lid, the shaker shall be recovered and shaken again.

 (g) The dealer shall then remove the lid and place the uncovered shaker in the designated circle on the table layout. The shaker shall remain uncovered in the designated area until all wagers have been settled. If the dealer uncovers the shaker and a die falls out of the shaker, the dealer shall call a ''no roll.'' The dice shall then be shaken again in accordance with subsection (f).

 (h) The dealer shall then announce the numbers on the uppermost or skyward sides of the two dice and place a pointer marker on the corresponding area of the layout. If one die comes to rest on top of the other or if the dice do not land flat on the bottom of the shaker after being tossed, the dealer shall call a ''no roll.'' The dice shall be shaken again in accordance with subsection (f).

 (i) After a valid roll, the dealer shall then collect all losing wagers before paying out winning wagers in accordance with § 668a.4 (relating to payout odds) provided that if any player placed a Six Eight Shake Wager and if the number rolled corresponds to one of the boxes on the table layout that contains a lammer button, the dealer shall remove the lammer button and place it in the Six Eight Shake circle on the table layout furthest to the dealer's right. Each time one of the preselected numbers containing a lammer is rolled, the lammer will be collected and placed on the Six Eight Shake circle next to the previous lammer. If there is a wager in the Six Eight Shake circle, the lammer shall be placed on top of the wager. If all six combinations of dice are thrown and all six lammer buttons are placed on the designated Six Eight Shake circles before a 7 is thrown, the dealer shall pay each winning Six Eight Shake Wager in accordance with § 668a.4.

 (j) After all losing wagers have been collected and all winning wagers have been paid, the dealer shall cover and shake the shaker.

 (k) The same player who shook the dice shall continue to shake the dice during each subsequent round of play until the player shakes a 7. Once the total of the dice is a 7, the dice shaker will be passed to the next player to the left at the next round of play.

§ 668a.4. Payout odds.

 The certificate holder shall pay out winning Props & Hops wagers as follows:

Wager Payout Odds
Double Wager 30 to 1
Any Number Wager 15 to 1
Field Wager:
 2 or 12 is rolled 2 to 1
 3, 4, 9, 10 or 11 is rolled 1 to 1
Hop the Top 3 to 2
Hop the Left 2 to 1
Hop the Right 2 to 1
Hop the Center 3 to 2
1-6 and Under 1 to 1
3-4 and Over 1 to 1
Six Eight Shake 150 to 1

CHAPTER 669a. RAISE IT UP STUD POKER

Sec.

669a.1.Definitions.
669a.2.Raise It Up Stud Poker table physical characteristics.
669a.3.Cards; number of decks.
669a.4.Opening of the table for gaming.
669a.5.Shuffle and cut of the cards.
669a.6.Raise It Up Stud Poker hand rankings.
669a.7.Wagers.
669a.8.Procedure for dealing the cards from a manual dealing shoe.
669a.9.Procedure for dealing the cards from the hand.
669a.10.Procedures for dealing the cards from an automated dealing shoe.
669a.11.Procedures for completion of each round of play.
669a.12.Payout odds; Envy Bonus; rate of progression.
669a.13.Irregularities.

§ 669a.1. Definitions.

 The following words and terms, when used in this chapter, have the following meanings, unless the context clearly indicates otherwise:

Community card—A card which is used by all players to form the best possible five-card Poker hand.

Envy Bonus—An additional fixed sum payout made to a player who placed a Progressive Payout Wager when another player at the Raise It Up Stud Poker table is the holder of an Envy Bonus Qualifying Hand.

Envy Bonus Qualifying Hand—A hand with a rank of an ace, king, queen straight flush as defined in § 669a.6(c) (relating to Raise It Up Stud Poker hand rankings).

Fold—The withdrawal of a player from a round of play by not making a Play Wager.

Push—A player's hand that results in neither payment on nor collection of the player's wagers.

§ 669a.2. Raise It Up Stud Poker table physical characteristics.

 (a) Raise It Up Stud Poker shall be played on a table having betting positions for no more than six players on one side of the table and a place for the dealer on the opposite side of the table.

 (b) The layout for a Raise It Up Stud Poker table shall be submitted to the Bureau of Gaming Operations and approved in accordance with § 601a.10(a) (relating to approval of table game layouts, signage and equipment) and contain, at a minimum:

 (1) The name or logo of the certificate holder.

 (2) Three separate betting areas designated for the placement of the Ante, Blind and Play Wagers for each player.

 (3) Separate areas designated for the placement of the three community cards located directly in front of the table inventory container. One area must be inscribed 4th Street, a second area inscribed 5th Street and a third area inscribed 6th Street.

 (4) If the certificate holder offers the optional Progressive Payout Wager authorized under § 669a.7(d)(4) (relating to wagers), a separate area designated for the placement of the Progressive Payout Wager for each player.

 (5) If the certificate holder offers the optional Six Card Bonus Wager authorized under § 669a.7(d)(5), a separate area designated for the placement of the Six Card Bonus Wager for each player.

 (6) Inscriptions that advise patrons of the payout odds or amounts for all permissible wagers and the rules governing the required amount of the Play Wager as a multiple of the player's Ante Wager. If the information is not inscribed on the layout, a sign that sets forth the required information must be posted at each Raise It Up Stud Poker table.

 (c) If a certificate holder offers the Progressive Payout Wager, in accordance with § 669a.7(d)(4), the Raise It Up Stud Poker table must have a progressive table game system, in accordance with § 605a.7 (relating to progressive table games), for the placement of Progressive Payout Wagers. The progressive table game system must include:

 (1) A wagering device at each betting position that acknowledges or accepts the placement of the Progressive Payout Wager.

 (2) A device that controls or monitors the placement of Progressive Payout Wagers at the gaming table including a mechanism, such as a lock-out button, that prevents the recognition of a Progressive Payout Wager that a player attempts to place after the dealer has announced ''no more bets.''

 (d) Each Raise It Up Stud Poker table must have a drop box and a tip box attached on the same side of the gaming table as, but on opposite sides of, the dealer, as approved by the Bureau of Casino Compliance in accordance with § 601a.10(g). The Bureau of Casino Compliance may approve an alternative location for the tip box when a card shuffling device or other table game equipment prevents the placement of the drop box and tip box on the same side of the gaming table as, but on opposite sides of, the dealer.

 (e) Each Raise It Up Stud Poker table must have a discard rack securely attached to the top of the dealer's side of the table.

§ 669a.3. Cards; number of decks.

 (a) Except as provided in subsection (b), Raise It Up Stud Poker shall be played with one deck of cards and one cover card.

 (b) If an automated card shuffling device is utilized, Raise It Up Stud Poker may be played with two decks of cards in accordance with the following requirements:

 (1) The cards in each deck must be of the same design. The backs of the cards in one deck must be of a different color than the cards included in the other deck.

 (2) One deck shall be shuffled and stored in the automated card shuffling device while the other deck is being used to play the game.

 (3) Both decks are continually alternated in and out of play, with each deck being used for every other round of play.

 (4) The cards from only one deck shall be placed in the discard rack at any given time.

 (c) The decks of cards used in Raise It Up Stud Poker shall be changed at least every:

 (1) Four hours if the cards are dealt by hand.

 (2) Eight hours if the cards are dealt from a manual or automated dealing shoe.

§ 669a.4. Opening of the table for gaming.

 (a) After receiving one or more decks of cards at the table, the dealer shall inspect the cards for defects. The floorperson assigned to the table shall verify the inspection.

 (b) After the cards are inspected, the cards shall be spread out face up on the table for visual inspection by the first player to arrive at the table. The cards shall be spread out in horizontal fan shaped columns by deck according to suit and in sequence.

 (c) After the first player arriving at the table has been afforded an opportunity to visually inspect the cards, the cards shall be turned face down on the table, mixed thoroughly by a washing of the cards and stacked. Once the cards have been stacked, the cards shall be shuffled in accordance with § 669a.5 (relating to shuffle and cut of the cards).

 (d) If an automated card shuffling device is utilized and two decks of cards are received at the table, each deck of cards shall be spread for inspection, mixed, stacked and shuffled in accordance with subsections (a)—(c).

 (e) If the decks of cards received at the table are preinspected and preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), subsections (a)—(d) do not apply.

§ 669a.5. Shuffle and cut of the cards.

 (a) Immediately prior to commencement of play, unless the cards were preshuffled in accordance with § 603a.16(u) or (v) (relating to cards; receipt, storage, inspection and removal from use), after each round of play has been completed or when directed by a floorperson or above, the dealer shall shuffle the cards, either manually or by use of an automated card shuffling device, so that the cards are randomly intermixed. Upon completion of the shuffle, the dealer or automated card shuffling device shall place the deck of cards in a single stack. The certificate holder may use an automated card shuffling device which, upon completion of the shuffling of the cards, inserts the stack of cards directly into a dealing shoe.

 (b) If an automated card shuffling device is being used, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, and the device reveals that an incorrect number of cards are present, the deck shall be removed from the table.

 (c) After the cards have been shuffled and stacked, the dealer shall:

 (1) If the cards were shuffled using an automated card shuffling device, deal the cards in accordance with § 669a.8, § 669a.9 or § 669a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe).

 (2) If the cards were shuffled manually or were pre-shuffled, cut the cards in accordance with subsection (d).

 (d) If a cut of the cards is required, the dealer shall place the cover card in the stack at least ten cards in from the top of the stack. Once the cover card has been inserted, the dealer shall take all cards above the cover card and the cover card and place them on the bottom of the stack. The stack of cards shall then be inserted into the dealing shoe for the commencement of play.

 (e) After the cards have been cut and before any cards have been dealt, a floorperson or above may require the cards to be recut if the floorperson determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game.

 (f) If there is no gaming activity at a Raise It Up Stud Poker table that is open for gaming, the cards shall be removed from the dealing shoe and the discard rack and spread out on the table face down unless a player requests that the cards be spread face up on the table. After the first player is afforded an opportunity to visually inspect the cards, the procedures in § 669a.4(c) (relating to opening of the table for gaming) and this section shall be completed.

 (g) A certificate holder may utilize a dealing shoe or other device that automatically reshuffles and counts the cards provided that the device is submitted and approved in accordance with § 461a.4 (relating to submission for testing and approval) prior to its use in the licensed facility. If a certificate holder is utilizing the approved device, subsections (d)—(f) do not apply.

§ 669a.6. Raise It Up Stud Poker hand rankings.

 (a) The rank of the cards used in Raise It Up Stud Poker, in order of highest to lowest rank, shall be: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. Notwithstanding the foregoing, an ace may be used to complete a straight flush or a straight formed with a 2, 3, 4 and 5 but may not be combined with any other sequence of cards (for example: king, queen, ace, 2 and 3). All suits shall be equal in rank.

 (b) The permissible five-card Poker hands in the game of Raise It Up Stud Poker, in order of highest to lowest rank, shall be:

 (1) A royal flush, which is a hand consisting of an ace, king, queen, jack and 10 of the same suit.

 (2) A straight flush, which is a hand, other than a royal flush, consisting of five cards of the same suit in consecutive ranking.

 (3) A four-of-a-kind, which is a hand consisting of four cards of the same rank.

 (4) A full house, which is a hand consisting of a three-of-a-kind and a pair.

 (5) A flush, which is a hand consisting of five cards of the same suit, not in consecutive order.

 (6) A straight, which is a hand consisting of five cards of more than one suit and of consecutive rank.

 (7) A three-of-a-kind, which is a hand consisting of three cards of the same rank.

 (8) Two pairs, which is a hand consisting of two pairs.

 (9) One pair, which is a hand consisting of two cards of the same rank.

 (c) For purposes of the Pair Plus Wager authorized under § 669a.7(d)(3) (relating to wagers) and the Progressive Payout Wager authorized under § 669a.7(d)(4), the permissible three-card Poker hands shall be:

 (1) A straight flush, which is three cards of the same suit in consecutive rank.

 (2) A three-of-a-kind, which is three cards of the same rank.

 (3) A straight, which is three cards of consecutive rank.

 (4) A flush, which is three cards of the same suit.

 (5) A pair, which is two cards of the same rank.

§ 669a.7. Wagers.

 (a) Wagers at Raise It Up Stud Poker shall be made by placing value chips, plaques or other Board-approved wagering instruments on the appropriate betting areas of the table layout. Verbal wagers accompanied by cash may not be accepted.

 (b) Only players who are seated at the Raise It Up Stud Poker table may place a wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. If a player leaves the table during a round of play, any wagers made by the player may be considered abandoned and may be treated as losing wagers.

 (c) All Ante, Blind, Pair Plus, Progressive Payout and Six Card Bonus Wagers shall be placed prior to the dealer announcing ''no more bets'' in accordance with the dealing procedure in § 669a.8, § 669a.9 or § 669a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe). Except as provided in § 669a.11(b), (d) and (f) (relating to procedures for completion of each round of play), a wager may not be made, increased or withdrawn after the dealer announces ''no more bets'' and begins dealing the cards.

 (d) The following wagers may be placed in the game of Raise It Up Stud Poker:

 (1) To participate in a round of play, a player shall place an Ante Wager and a Blind Wager, equal to the player's Ante Wager, that the three cards dealt to the player and the three community cards will form a pair of 10s or better as described in § 669a.6(b) (relating to Raise It Up Stud Poker hand rankings).

 (2) In accordance with § 669a.11(b), (d) and (f), a Play Wager that the three cards dealt to the player and the three community cards will form a pair of 10s or better as described in § 669a.6(b).

 (3) A Pair Plus Wager that the three cards dealt to the player will form a pair or better as described in § 669a.6(c).

 (4) If specified in its Rules Submission under § 601a.2 (relating to table games Rules Submissions), a certificate holder may offer to each player at a Raise It Up Stud Poker table the option to make an additional Progressive Payout Wager that the three cards dealt to the player will form a pair or better as described in § 669a.6(c). After placing Ante and Blind Wagers, a player may make an additional Progressive Payout Wager by placing a value chip into the progressive wagering device designated for that player. Each player shall be responsible for verifying that the player's respective Progressive Payout Wager has been accepted.

 (5) If specified in its Rules Submission under § 601a.2, a certificate holder may offer to each player at a Raise It Up Stud Poker table the option to make an additional Six Card Bonus Wager that the three cards dealt to the player and the three community cards will form a three-of-a-kind or better as described in § 669a.6(b).

 (e) A player may not wager on more than one player position at a Raise It Up Stud Poker table.

§ 669a.8. Procedure for dealing the cards from a manual dealing shoe.

 (a) If a manual dealing shoe is used, the dealing shoe must be located on the table in a location approved by the Bureau of Casino Compliance in accordance with § 601a.10(g) (relating to approval of table game layouts, signage and equipment). Once the procedures required under § 669a.5 (relating to shuffle and cut of the cards) have been completed, the stacked deck of cards shall be placed in the dealing shoe either by the dealer or by the automated card shuffling device.

 (b) Prior to dealing the cards, the dealer shall announce ''no more bets'' and, if the Progressive Payout Wager is being offered, use the progressive table game system to prevent the placement of additional Progressive Payout Wagers. The dealer shall then collect any Progressive Payout Wagers and, on the layout in front of the table inventory container, verify that the number of value chips wagered equals the number of Progressive Payout Wagers accepted by the progressive table game system. The dealer shall then place the value chips into the table inventory container.

 (c) Each card shall be removed from the dealing shoe with the hand of the dealer that is the closest to the dealing shoe and placed on the appropriate area of the layout with the opposite hand.

 (d) The dealer shall, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, deal the cards, face down, as follows:

 (1) Deal one card at a time to each player who placed Ante and Blind Wagers in accordance with § 669a.7(d)(1) (relating to wagers) until each player who placed a wager has three cards.

 (2) Three cards to the area designated for the placement of the community cards.

 (e) After three cards have been dealt to each player and three cards have been dealt to the area designated for the community cards, the dealer shall remove the stub from the manual dealing shoe and, except as provided in subsection (f), place the stub in the discard rack without exposing the cards.

 (f) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (g) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (h) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 3 cards or the area designated for the placement of the community cards has more or less than 3 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 669a.9. Procedure for dealing the cards from the hand.

 (a) If the cards are dealt from the dealer's hand, the following requirements shall be observed:

 (1) An automated shuffling device shall be used to shuffle the cards.

 (2) After the procedures required under § 669a.5 (relating to shuffle and cut of the cards) have been completed, the dealer shall place the stacked deck of cards in either hand. After the dealer has chosen the hand in which he will hold the cards, the dealer shall continue to use that hand whenever holding the cards during that round of play. The cards held by the dealer shall be kept over the table inventory container and in front of the dealer at all times.

 (3) Prior to dealing the cards, the dealer shall announce ''no more bets'' and, if the Progressive Payout Wager is being offered, use the progressive table game system to prevent the placement of additional Progressive Payout Wagers. If any Progressive Payout Wagers have been made, the dealer shall then collect the wagers and, on the layout in front of the table inventory container, verify that the number of value chips wagered equals the number of Progressive Payout Wagers accepted by the progressive table game system. The dealer shall then place the value chips into the table inventory container.

 (b) The dealer shall, starting with the player farthest to the dealer's left and continuing around the table in a clockwise manner, deal the cards, face down, as follows:

 (1) Deal one card at a time to each player who placed Ante and Blind Wagers in accordance with § 669a.7(d)(1) (relating to wagers) until each player who placed a wager has three cards.

 (2) Three cards to the area designated for the placement of the community cards.

 (c) After three cards have been dealt to each player and three cards have been dealt to the area designated for the community cards, the dealer shall, except as provided in subsection (d), place the stub in the discard rack without exposing the cards.

 (d) If an automated card shuffling device, which counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present, is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine if the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 3 cards or the area designated for the placement of the community cards has more or less than 3 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 669a.10. Procedures for dealing the cards from an automated dealing shoe.

 (a) If the cards are dealt from an automated dealing shoe, the following requirements shall be observed:

 (1) After the procedures required under § 669a.5 (relating to shuffle and cut of the cards) have been completed, the cards shall be placed in the automated dealing shoe.

 (2) Prior to the dealing shoe dispensing any stacks, the dealer shall announce ''no more bets'' and, if the Progressive Payout Wager is being offered, use the progressive table game system to prevent the placement of additional Progressive Payout Wagers. The dealer shall then collect any Progressive Payout Wagers and, on the layout in front of the table inventory container, verify that the number of value chips wagered equals the number of Progressive Payout Wagers accepted by the progressive table game system. The dealer shall then place the value chips into the table inventory container.

 (b) The dealer shall deliver the first stack of three cards dispensed by the automated dealing shoe face down to the player farthest to the dealer's left who has placed Ante and Blind Wagers in accordance with § 669a.7(d)(1) (relating to wagers). As the remaining stacks are dispensed to the dealer by the automated dealing shoe, the dealer shall, moving clockwise around the table, deliver a stack face down to each of the other players who has placed Ante and Blind Wagers. The dealer shall then deliver a stack of three cards face down to the area designated for the placement of the three community cards.

 (c) After each stack of three cards has been dispensed and delivered in accordance with subsection (b), the dealer shall remove the stub from the automated dealing shoe and, except as provided in subsection (d), place the stub in the discard rack without exposing the cards.

 (d) If an automated card shuffling device that counts the number of cards in the deck after the completion of each shuffle and indicates whether 52 cards are present is not being used, the dealer shall count the stub at least once every 5 rounds of play to determine that the correct number of cards are still present in the deck. The dealer shall determine the number of cards in the stub by counting the cards face down on the layout.

 (e) If the count of the stub indicates that 52 cards are in the deck, the dealer shall place the stub in the discard rack without exposing the cards.

 (f) If the count of the stub indicates that the number of cards in the deck is incorrect, the dealer shall determine if the cards were misdealt. If the cards were misdealt (a player has more or less than 3 cards or the area designated for the placement of the community cards has more or less than 3 cards) but 52 cards remain in the deck, all hands shall be void and all wagers shall be returned to the players. If the cards were not misdealt, all hands shall be void, all wagers shall be returned to the players and the entire deck of cards shall be removed from the table.

§ 669a.11. Procedures for completion of each round of play.

 (a) After the dealing procedures required under § 669a.8, § 669a.9 or § 669a.10 (relating to procedure for dealing the cards from a manual dealing shoe; procedure for dealing the cards from the hand; and procedures for dealing the cards from an automated dealing shoe) have been completed, each player shall examine his cards, subject to the following limitations:

 (1) Each player who wagers at Raise It Up Stud Poker shall be responsible for his own hand and no person other than the dealer and the player to whom the cards were dealt may touch the cards of that player.

 (2) Each player shall keep his cards in full view of the dealer at all times.

 (3) A player may not exchange or communicate information regarding his hand prior to the dealer revealing all of the community cards. A violation shall result in a forfeiture of all wagers on that round by that person.

 (b) After each player has examined his cards and replaced them face down on the layout, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player who placed an Ante Wager if he wishes to check or place a Play Wager in an amount equal to one, two or three times the amount of the player's Ante Wager.

 (c) Once all players have either checked or placed a Play Wager, the dealer shall turn over and reveal the first community card and place it in the 4th Street box on the layout.

 (d) Each player shall then either check or place a Play Wager in an amount equal to one or two times the amount of the player's Ante Wager.

 (e) Once all remaining players have either checked or placed a Play Wager, the dealer shall turn over and reveal the second community card and place it in the 5th Street box on the layout.

 (f) Each player shall then either place a Play Wager in an amount equal to the amount of the player's Ante Wager or fold. If a player folds, the Ante and Blind Wagers shall be immediately collected and placed in the table inventory container and the folded hand shall be collected and placed in the discard rack unless the player made a Progressive Payout or Six Card Bonus Wager in which case the cards shall be left on the table until the Six Card Bonus Wager and any Envy Bonus is settled in accordance with subsection (i).

 (g) If a player has placed a Progressive Payout or Six Card Bonus Wager but does not make a Play Wager, the player shall forfeit the right to receive a Progressive Payout but does not forfeit the eligibility to receive an Envy Bonus under § 669a.12(e)(5) (relating to payout odds; Envy Bonus; rate of progression) or a Six Card Bonus payout under § 669a.12(f).

 (h) Once all remaining players have either placed a Play Wager or folded, the dealer shall turn over and reveal the third community card and place it in the 6th Street box on the layout.

 (i) Beginning with the player farthest to the dealer's right and continuing around the table in a counterclockwise direction, the dealer shall turn over and reveal the player's three cards and complete the following applicable procedures in succession for each player:

 (1) If a player placed a Pair Plus Wager, the dealer shall form the highest possible ranking three-card hand. If the player's three cards form a pair or better, as described in § 669a.6(c) (relating to Raise It Up Stud Poker hand rankings), the dealer shall pay each winning Pairs Plus Wager in accordance with the payout odds in § 669a.12(a).

 (2) The dealer shall form the highest possible ranking five-card hand from the player's three cards and the three community cards. If a player's highest ranking five-card hand:

 (i) Does not contain a pair of 10s or better, as described in § 669a.6(b), the dealer shall collect the player's Ante, Blind and Play Wagers.

 (ii) Contains a pair of 10s or better, as described in § 669a.6(b), the dealer shall pay each player's winning Ante, Play and Blind Wagers in accordance with § 669a.12(b)—(d).

 (3) After settling the player's Pair Plus, Ante, Play and Blind Wagers, the dealer shall settle the Progressive Payout or Six Card Bonus Wager, if offered by the certificate holder, as follows:

 (i) If a player placed a Progressive Payout Wager and the player's three cards contain a straight or better, the dealer shall:

 (A) Verify that the hand is a winning hand.

 (B) Verify that the appropriate light on the progressive table game system has been illuminated.

 (C) Have a floorperson or above validate the progressive payout in accordance with the certificate holder's approved internal control procedures.

 (D) Pay the winning Progressive Payout Wager in accordance with § 669a.12(e)(1). If a player has won a progressive payout that is 100% of the jackpot amount on the progressive meter, the progressive payout may not be paid from the table inventory container. If a player has won a progressive payout that is not being paid from the table inventory container, the cards of that player shall remain on the table until the necessary documentation has been completed.

 (E) Pay any Envy Bonus won in accordance with § 669a.12(e)(5). Players making a Progressive Payout Wager shall receive an Envy Bonus when another player at the same Raise It Up Stud Poker table is the holder of an Envy Bonus Qualifying Hand. Players are entitled to multiple Envy Bonuses if more than one player is the holder of an Envy Bonus Qualifying Hand. A player is not entitled to an Envy Bonus for his own hand.

 (ii) If a player has placed a Six Card Bonus Wager and the player's three cards and the three community cards form a three-of-a-kind or better, the dealer shall pay the winning Six Card Bonus Wager in accordance with § 669a.12(f).

 (j) After all wagers have been settled, the dealer shall remove all remaining cards from the table and place them in the discard rack in a manner that permits the reconstruction of each hand in the event of a question or dispute.

§ 669a.12. Payout odds; Envy Bonus; rate of progression.

 (a) A player placing a Pair Plus Wager shall be paid at the odds in one of the following paytables selected by the certificate holder in its Rules Submission filed in accordance with § 601a.2 (relating to table games Rules Submissions):

Hand Paytable A Paytable B
Straight flush 40 to 1 40 to 1
Three-of-a-kind 30 to 1 25 to 1
Straight 6 to 1 6 to 1
Flush 4 to 1 4 to 1
Pair 1 to 1 1 to 1

 (b) A certificate holder shall pay each winning Ante Wager at odds of 1 to 1.

 (c) A certificate holder shall pay each winning Play Wager in accordance with the following odds:

Hand Payout
Royal flush 100 to 1
Straight flush 20 to 1
Four-of-a-kind 10 to 1
Full house 6 to 1
Flush 5 to 1
Straight 4 to 1
Three-of-a-kind 3 to 1
Two pair 3 to 2
Pair of 10s or better 1 to 1

 (d) A certificate holder shall pay each winning Blind Wager in accordance with the following odds:

Hand Payout
Royal flush 1,000 to 1
Straight flush 200 to 1
Four-of-a-kind 30 to 1
Full house 4 to 1
Flush 3 to 1
Straight 2 to 1
Three-of-a-kind 1 to 1
Two pair Push
Pair of 10s or better Push

 (e) If a certificate holder offers the Progressive Payout Wager:

 (1) The certificate holder shall pay each winning Progressive Payout Wager in accordance with the following odds:

Hand Payout
Ace, king and queen of spades 100% of meter
Ace, king and queen of hearts, diamonds
 or clubs
500 for 1
Straight flush 70 for 1
Three-of-a-kind 60 for 1
Straight 6 for 1
Seed amount 1,000 for 1
Increment rate 14%

 (2) A player shall receive the payout for only the highest ranking hand formed from the player's three cards and the three community cards.

 (3) The rate of progression for the meter used for the progressive payouts in paragraph (1) must be in the certificate holder's Rules Submission filed in accordance with § 601a.2 and be at least 14%. The initial and reset amount must also be in the certificate holder's Rules Submission and must be at least $1,000.

 (4) Winning Progressive Payout Hands shall be paid in accordance with the amount on the meter when it is the player's turn to be paid in accordance with § 669a.11(i)(3)(i) (relating to procedures for completion of each round of play).

 (5) Envy Bonus payouts shall be made according to the following payout schedules for every Envy Bonus Qualifying Hand based upon the amount of the Progressive Payout Wager placed by the player receiving the Envy Bonus:

$1 Progressive Payout Wager

Hand Envy Bonus
Ace, king and queen of spades $100
Ace, king and queen of hearts, diamonds
 or clubs
$25

$5 Progressive Payout Wager

Hand Envy Bonus
Ace, king and queen of spades $500
Ace, king and queen of hearts, diamonds
 or clubs
$125

 (f) A certificate holder shall pay each winning Six Card Bonus Wager at the odds in one of the following paytables selected by the certificate holder in its Rules Submission filed in accordance with § 601a.2:

Hand Paytable A Paytable B Paytable C Paytable D
Royal flush 1,000 to 1 1,000 to 1 1,000 to 1 1,000 to 1
Straight flush 200 to 1 200 to 1 200 to 1 200 to 1
Four-of-a-kind 50 to 1 50 to 1 100 to 1 100 to 1
Full house 25 to 1 25 to 1 20 to 1 20 to 1
Flush 20 to 1 15 to 1 15 to 1 15 to 1
Straight 10 to 1 10 to 1 9 to 1 10 to 1
Three-of-a-kind 5 to 1 5 to 1 8 to 1 7 to 1

§ 669a.13. Irregularities.

 (a) A card that is found face up in the shoe or the deck while the cards are being dealt may not be used in that round of play and shall be placed in the discard rack. If more than one card is found face up in the shoe or the deck during the dealing of the cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (b) A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe or the deck.

 (c) If any player or the area designated for the placement of the community cards is dealt an incorrect number of cards, all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (d) If any of the community cards are exposed prior to the dealer revealing the community cards in accordance with § 669a.11(c), (e) and (h) (relating to procedures for completion of each round of play), all hands shall be void, all wagers shall be returned to the players and the cards shall be reshuffled.

 (e) If an automated card shuffling device is being used and the device jams, stops shuffling during a shuffle or fails to complete a shuffle cycle, the cards shall be reshuffled.

 (f) If an automated dealing shoe is being used and the device jams, stops dealing cards or fails to deal cards during a round of play, the round of play shall be void, all wagers shall be returned to the players and the cards shall be removed from the device and reshuffled with any cards already dealt.

 (g) If an automated card shuffling device or automated dealing shoe malfunctions and cannot be used, the automated card shuffling device or automated dealing shoe shall be covered or have a sign indicating that the automated card shuffling device or automated dealing shoe is out of order placed on the device before any other method of shuffling or dealing may be utilized at that table.

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