Pennsylvania Code & Bulletin
COMMONWEALTH OF PENNSYLVANIA

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The Pennsylvania Code website reflects the Pennsylvania Code changes effective through 54 Pa.B. 2336 (April 27, 2024).

58 Pa. Code § 690.7. Pachinko bonus game.

§ 690.7. Pachinko bonus game.

 (a)  Pachinko is a bonus game in which a puck is dropped down a wall to determine the winning multiplier.

 (b)  Pachinko shall be conducted on a Pachinko board which shall be a wall consisting of a multitude of pegs above 16 landing spots which display potential multipliers.

 (c)  The Pachinko game shall begin with potential multiplier being generated and displayed at the bottom of the Pachinko board. The following apply to multipliers:

   (1)  The multipliers may range from 2x to 400x.

   (2)  In addition to the multiplier range stated in paragraph (1), ‘‘Double’’ may be displayed in one slot.

   (3)  If a Top Slot multiplier is applied in accordance with subsection (f), the final payout odds may exceed the 400x stated in paragraph (1).

 (d)  The game presenter shall drop the puck from the randomly selected location at the top of the Pachinko board in the area directly above and between landing spots 4 through 13—the center half of the Pachinko board. The puck will proceed to travel through the pegs on the board and come to rest in one of the landing spots indicating the winning payout odds.

 (e)  In the event that the puck comes to rest in slot marked ‘‘Double,’’ all of the following apply:

   (1)  All other multipliers in the other landing spots shall be doubled.

   (2)  The ‘‘Double’’ shall be replaced with 50x.

   (3)  The puck drop zone shall be randomly selected and the game presenter shall drop the puck from the randomly selected drop zone.

   (4)  The puck shall proceed to travel through the pegs on the board and come to rest in a landing spot. The multiplier displayed in the landing spot shall constitute the winning payout odds.

 (f)  If applicable, the Top Slot multiplier authorized under §  690.3 (relating to Top Slot multiplier) shall be multiplied by all 16 payout odds prior to the puck being dropped in accordance with subsection (d). For example, if the initial Pachinko multiplier is 5x (5 to 1 odds) and the Top Slot multiplier was 7x on Pachinko, the multiplier would become 35x (35 to 1).

 (g)  Notwithstanding subsections (d) and (e), a Rescue Drop may randomly be activated when the puck comes to rest on a 2x, 3x or 4x multiplier. When a Rescue Drop is activated, all of the following apply:

   (1)  A multiplier lower than the triggering multiplier shall be updated to be equal to the triggering multiplier. For example, if the puck came to rest in a 4x multiplier slot, all 2x or 3x shall be replaced with 4x.

   (2)  A multiplier equal to or greater than the triggering multiplier shall remain the same. For example, if the puck came to rest in a 4x multiplier slot, the 4x and any multipliers greater than 4x will remain unchanged.

   (3)  The puck drop zone shall be randomly selected and the game presenter shall drop the puck from the randomly selected drop zone.

   (4)  The puck shall proceed to travel through the pegs on the board and come to rest in a landing spot. The multiplier displayed in the landing spot shall constitute the winning payout odds. No additional Rescue Drops shall follow.

Cross References

   This section cited in 58 Pa. Code §  690.1 (relating to Crazy Time layout; physical characteristics); and 58 Pa. Code §  690.4 (relating to payout odds).



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